Fix wlr_scene_node_lower_to_bottom
Before this commit, it would keep the node at the top or make it second- topmost.
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@ -483,7 +483,7 @@ void wlr_scene_node_raise_to_top(struct wlr_scene_node *node) {
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void wlr_scene_node_lower_to_bottom(struct wlr_scene_node *node) {
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void wlr_scene_node_lower_to_bottom(struct wlr_scene_node *node) {
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struct wlr_scene_node *current_bottom = wl_container_of(
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struct wlr_scene_node *current_bottom = wl_container_of(
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node->parent->state.children.prev, current_bottom, state.link);
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node->parent->state.children.next, current_bottom, state.link);
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if (node == current_bottom) {
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if (node == current_bottom) {
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return;
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return;
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}
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}
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