layer-shell: move NULL buffer check to role precommit handler
This will allow compositor to access the current buffer before unmapping.
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28248dd83b
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cdaab82020
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@ -339,15 +339,28 @@ static void layer_surface_role_commit(struct wlr_surface *wlr_surface) {
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surface->mapped = true;
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wlr_signal_emit_safe(&surface->events.map, surface);
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}
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if (surface->configured && !wlr_surface_has_buffer(surface->surface) &&
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surface->mapped) {
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}
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static void layer_surface_role_precommit(struct wlr_surface *wlr_surface) {
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struct wlr_layer_surface_v1 *surface =
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wlr_layer_surface_v1_from_wlr_surface(wlr_surface);
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if (surface == NULL) {
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return;
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}
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if (wlr_surface->pending.committed & WLR_SURFACE_STATE_BUFFER &&
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wlr_surface->pending.buffer == NULL) {
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// This is a NULL commit
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if (surface->configured && surface->mapped) {
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layer_surface_unmap(surface);
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}
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}
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}
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static const struct wlr_surface_role layer_surface_role = {
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.name = "zwlr_layer_surface_v1",
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.commit = layer_surface_role_commit,
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.precommit = layer_surface_role_precommit,
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};
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static void handle_surface_destroyed(struct wl_listener *listener,
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