Make roots_cursor::pointer_view available even if there is a surface
To find out whether there was a surface or not before a movement, the member roots_cursor::wlr_surface has been added.
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@ -28,6 +28,7 @@ struct roots_cursor {
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uint32_t resize_edges;
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struct roots_seat_view *pointer_view;
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struct wlr_surface *wlr_surface;
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struct wl_listener motion;
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struct wl_listener motion_absolute;
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@ -125,17 +125,23 @@ static void roots_passthrough_cursor(struct roots_cursor *cursor,
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if (view) {
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struct roots_seat_view *seat_view =
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roots_seat_view_from_view(seat, view);
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if (cursor->pointer_view && (surface ||
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seat_view != cursor->pointer_view)) {
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if (cursor->pointer_view &&
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!cursor->wlr_surface && (surface || seat_view != cursor->pointer_view)) {
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seat_view_deco_leave(cursor->pointer_view);
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cursor->pointer_view = NULL;
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}
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cursor->pointer_view = seat_view;
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if (!surface) {
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cursor->pointer_view = seat_view;
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seat_view_deco_motion(seat_view, sx, sy);
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}
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} else {
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cursor->pointer_view = NULL;
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}
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cursor->wlr_surface = surface;
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if (surface) {
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focus_changed = (seat->seat->pointer_state.focused_surface != surface);
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wlr_seat_pointer_notify_enter(seat->seat, surface, sx, sy);
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@ -262,7 +268,7 @@ static void roots_cursor_press_button(struct roots_cursor *cursor,
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} else {
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if (view && !surface && cursor->pointer_view) {
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seat_view_deco_button(cursor->pointer_view,
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sx, sy, button, state);
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sx, sy, button, state);
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}
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if (state == WLR_BUTTON_RELEASED &&
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