Add alpha to wlr_render_with_matrix
so we can use the alpha channel to e.g. blend in textures
This commit is contained in:
parent
e6ca78b0e4
commit
d08792bfff
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@ -647,7 +647,7 @@ static bool wlr_drm_connector_set_cursor(struct wlr_output *output,
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float matrix[16];
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float matrix[16];
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wlr_texture_get_matrix(plane->wlr_tex, &matrix, &plane->matrix, 0, 0);
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wlr_texture_get_matrix(plane->wlr_tex, &matrix, &plane->matrix, 0, 0);
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wlr_render_with_matrix(plane->surf.renderer->wlr_rend, plane->wlr_tex,
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wlr_render_with_matrix(plane->surf.renderer->wlr_rend, plane->wlr_tex,
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&matrix);
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&matrix, 1.0f);
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glFinish();
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glFinish();
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glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, bo_stride);
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glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, bo_stride);
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@ -239,7 +239,7 @@ struct gbm_bo *wlr_drm_surface_mgpu_copy(struct wlr_drm_surface *dest,
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glViewport(0, 0, dest->width, dest->height);
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glViewport(0, 0, dest->width, dest->height);
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glClearColor(0.0, 0.0, 0.0, 1.0);
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glClearColor(0.0, 0.0, 0.0, 1.0);
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glClear(GL_COLOR_BUFFER_BIT);
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glClear(GL_COLOR_BUFFER_BIT);
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wlr_render_with_matrix(dest->renderer->wlr_rend, tex, &matrix);
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wlr_render_with_matrix(dest->renderer->wlr_rend, tex, &matrix, 1.0f);
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return wlr_drm_surface_swap_buffers(dest, NULL);
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return wlr_drm_surface_swap_buffers(dest, NULL);
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}
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}
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@ -122,7 +122,7 @@ static void handle_output_frame(struct output_state *output,
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wlr_texture_get_matrix(sample->cat_texture, &matrix,
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wlr_texture_get_matrix(sample->cat_texture, &matrix,
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&wlr_output->transform_matrix, local_x, local_y);
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&wlr_output->transform_matrix, local_x, local_y);
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wlr_render_with_matrix(sample->renderer,
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wlr_render_with_matrix(sample->renderer,
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sample->cat_texture, &matrix);
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sample->cat_texture, &matrix, 1.0f);
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}
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}
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wlr_renderer_end(sample->renderer);
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wlr_renderer_end(sample->renderer);
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@ -52,7 +52,7 @@ static void handle_output_frame(struct output_state *output, struct timespec *ts
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wlr_texture_get_matrix(sample->cat_texture, &matrix,
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wlr_texture_get_matrix(sample->cat_texture, &matrix,
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&wlr_output->transform_matrix, x, y);
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&wlr_output->transform_matrix, x, y);
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wlr_render_with_matrix(sample->renderer,
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wlr_render_with_matrix(sample->renderer,
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sample->cat_texture, &matrix);
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sample->cat_texture, &matrix, 1.0f);
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}
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}
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}
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}
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@ -53,7 +53,7 @@ static void handle_output_frame(struct output_state *output, struct timespec *ts
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(int)(p->x * width) - sample->cat_texture->width / 2,
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(int)(p->x * width) - sample->cat_texture->width / 2,
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(int)(p->y * height) - sample->cat_texture->height / 2);
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(int)(p->y * height) - sample->cat_texture->height / 2);
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wlr_render_with_matrix(sample->renderer,
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wlr_render_with_matrix(sample->renderer,
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sample->cat_texture, &matrix);
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sample->cat_texture, &matrix, 1.0f);
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}
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}
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wlr_renderer_end(sample->renderer);
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wlr_renderer_end(sample->renderer);
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@ -33,12 +33,13 @@ struct wlr_texture *wlr_render_texture_create(struct wlr_renderer *r);
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* float projection[16];
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* float projection[16];
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* float matrix[16];
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* float matrix[16];
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* wlr_texture_get_matrix(texture, &matrix, &projection, 123, 321);
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* wlr_texture_get_matrix(texture, &matrix, &projection, 123, 321);
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* wlr_render_with_matrix(renderer, texture, &matrix);
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* wlr_render_with_matrix(renderer, texture, &matrix, 0.5f);
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*
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*
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* This will render the texture at <123, 321>.
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* This will render the texture at <123, 321> with an alpha channel of 0.5.
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*/
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*/
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bool wlr_render_with_matrix(struct wlr_renderer *r,
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bool wlr_render_with_matrix(struct wlr_renderer *r,
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struct wlr_texture *texture, const float (*matrix)[16]);
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struct wlr_texture *texture, const float (*matrix)[16], float alpha);
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/**
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/**
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* Renders a solid quad in the specified color.
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* Renders a solid quad in the specified color.
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*/
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*/
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@ -22,7 +22,7 @@ struct wlr_renderer_impl {
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void (*scissor)(struct wlr_renderer *renderer, struct wlr_box *box);
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void (*scissor)(struct wlr_renderer *renderer, struct wlr_box *box);
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struct wlr_texture *(*texture_create)(struct wlr_renderer *renderer);
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struct wlr_texture *(*texture_create)(struct wlr_renderer *renderer);
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bool (*render_with_matrix)(struct wlr_renderer *renderer,
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bool (*render_with_matrix)(struct wlr_renderer *renderer,
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struct wlr_texture *texture, const float (*matrix)[16]);
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struct wlr_texture *texture, const float (*matrix)[16], float alpha);
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void (*render_quad)(struct wlr_renderer *renderer,
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void (*render_quad)(struct wlr_renderer *renderer,
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const float (*color)[4], const float (*matrix)[16]);
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const float (*color)[4], const float (*matrix)[16]);
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void (*render_ellipse)(struct wlr_renderer *renderer,
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void (*render_ellipse)(struct wlr_renderer *renderer,
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@ -171,7 +171,7 @@ static void draw_quad() {
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}
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}
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static bool wlr_gles2_render_texture(struct wlr_renderer *wlr_renderer,
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static bool wlr_gles2_render_texture(struct wlr_renderer *wlr_renderer,
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struct wlr_texture *texture, const float (*matrix)[16]) {
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struct wlr_texture *texture, const float (*matrix)[16], float alpha) {
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if (!texture || !texture->valid) {
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if (!texture || !texture->valid) {
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wlr_log(L_ERROR, "attempt to render invalid texture");
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wlr_log(L_ERROR, "attempt to render invalid texture");
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return false;
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return false;
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@ -179,12 +179,12 @@ static bool wlr_gles2_render_texture(struct wlr_renderer *wlr_renderer,
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wlr_texture_bind(texture);
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wlr_texture_bind(texture);
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GL_CALL(glUniformMatrix4fv(0, 1, GL_FALSE, *matrix));
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GL_CALL(glUniformMatrix4fv(0, 1, GL_FALSE, *matrix));
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// TODO: source alpha from somewhere else I guess
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GL_CALL(glUniform1f(2, alpha));
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GL_CALL(glUniform1f(2, 1.0f));
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draw_quad();
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draw_quad();
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return true;
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return true;
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}
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}
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static void wlr_gles2_render_quad(struct wlr_renderer *wlr_renderer,
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static void wlr_gles2_render_quad(struct wlr_renderer *wlr_renderer,
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const float (*color)[4], const float (*matrix)[16]) {
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const float (*color)[4], const float (*matrix)[16]) {
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GL_CALL(glUseProgram(shaders.quad));
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GL_CALL(glUseProgram(shaders.quad));
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@ -36,8 +36,8 @@ struct wlr_texture *wlr_render_texture_create(struct wlr_renderer *r) {
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}
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}
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bool wlr_render_with_matrix(struct wlr_renderer *r,
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bool wlr_render_with_matrix(struct wlr_renderer *r,
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struct wlr_texture *texture, const float (*matrix)[16]) {
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struct wlr_texture *texture, const float (*matrix)[16], float alpha) {
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return r->impl->render_with_matrix(r, texture, matrix);
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return r->impl->render_with_matrix(r, texture, matrix, alpha);
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}
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}
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void wlr_render_colored_quad(struct wlr_renderer *r,
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void wlr_render_colored_quad(struct wlr_renderer *r,
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@ -296,7 +296,7 @@ static void render_surface(struct wlr_surface *surface, double lx, double ly,
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pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects);
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pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects);
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for (int i = 0; i < nrects; ++i) {
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for (int i = 0; i < nrects; ++i) {
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scissor_output(output, &rects[i]);
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scissor_output(output, &rects[i]);
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wlr_render_with_matrix(renderer, surface->texture, &matrix);
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wlr_render_with_matrix(renderer, surface->texture, &matrix, 1.0f);
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}
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}
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damage_finish:
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damage_finish:
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@ -391,7 +391,7 @@ static void output_fullscreen_surface_render(struct wlr_output *output,
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for (int i = 0; i < nrects; ++i) {
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for (int i = 0; i < nrects; ++i) {
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output_scissor(output, &rects[i]);
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output_scissor(output, &rects[i]);
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wlr_renderer_clear(renderer, &(float[]){0, 0, 0, 0});
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wlr_renderer_clear(renderer, &(float[]){0, 0, 0, 0});
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wlr_render_with_matrix(surface->renderer, surface->texture, &matrix);
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wlr_render_with_matrix(surface->renderer, surface->texture, &matrix, 1.0f);
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}
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}
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wlr_renderer_scissor(renderer, NULL);
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wlr_renderer_scissor(renderer, NULL);
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@ -448,7 +448,7 @@ static void output_cursor_render(struct wlr_output_cursor *cursor,
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pixman_box32_t *rects = pixman_region32_rectangles(&surface_damage, &nrects);
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pixman_box32_t *rects = pixman_region32_rectangles(&surface_damage, &nrects);
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for (int i = 0; i < nrects; ++i) {
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for (int i = 0; i < nrects; ++i) {
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output_scissor(cursor->output, &rects[i]);
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output_scissor(cursor->output, &rects[i]);
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wlr_render_with_matrix(renderer, texture, &matrix);
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wlr_render_with_matrix(renderer, texture, &matrix, 1.0f);
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}
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}
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wlr_renderer_scissor(renderer, NULL);
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wlr_renderer_scissor(renderer, NULL);
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