render: add wlr_renderer_scissor docs
This commit is contained in:
parent
51c22d39a4
commit
d0961a02af
|
@ -15,6 +15,11 @@ void wlr_renderer_begin(struct wlr_renderer *r, struct wlr_output *output);
|
||||||
void wlr_renderer_end(struct wlr_renderer *r);
|
void wlr_renderer_end(struct wlr_renderer *r);
|
||||||
void wlr_renderer_clear(struct wlr_renderer *r, float red, float green,
|
void wlr_renderer_clear(struct wlr_renderer *r, float red, float green,
|
||||||
float blue, float alpha);
|
float blue, float alpha);
|
||||||
|
/**
|
||||||
|
* Defines a scissor box. Only pixels that lie within the scissor box can be
|
||||||
|
* modified by drawing functions. Providing a NULL `box` disables the scissor
|
||||||
|
* box.
|
||||||
|
*/
|
||||||
void wlr_renderer_scissor(struct wlr_renderer *r, struct wlr_box *box);
|
void wlr_renderer_scissor(struct wlr_renderer *r, struct wlr_box *box);
|
||||||
/**
|
/**
|
||||||
* Requests a texture handle from this renderer.
|
* Requests a texture handle from this renderer.
|
||||||
|
|
Loading…
Reference in New Issue