cleanup: Use void for zero-parameter functions
Signed-off-by: Genki Sky <sky@genki.is>
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@ -96,7 +96,7 @@ not use GNU extensions.
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Brackets always go on the same line, including in functions.
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Always include brackets for if/while/for, even if it's a single statement.
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```c
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void function() {
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void function(void) {
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if (condition1) {
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do_thing1();
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}
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@ -149,7 +149,7 @@ static void draw(void) {
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demo.last_frame = ts;
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}
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static void draw_popup() {
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static void draw_popup(void) {
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static float alpha_mod = -0.01;
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eglMakeCurrent(egl.display, popup_egl_surface, popup_egl_surface, egl.context);
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@ -188,7 +188,7 @@ static void xdg_popup_configure(void *data, struct xdg_popup *xdg_popup,
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}
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}
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static void popup_destroy() {
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static void popup_destroy(void) {
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wlr_egl_destroy_surface(&egl, popup_egl_surface);
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wl_egl_window_destroy(popup_egl_window);
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xdg_popup_destroy(popup);
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@ -143,7 +143,7 @@ void new_input_notify(struct wl_listener *listener, void *data) {
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}
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}
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int main() {
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int main(void) {
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wlr_log_init(L_DEBUG, NULL);
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struct wl_display *display = wl_display_create();
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struct sample_state state = {
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@ -84,7 +84,7 @@ static void gles2_scissor(struct wlr_renderer *wlr_renderer,
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POP_GLES2_DEBUG;
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}
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static void draw_quad() {
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static void draw_quad(void) {
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GLfloat verts[] = {
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1, 0, // top right
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0, 0, // top left
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@ -56,7 +56,7 @@ struct wlr_cursor_state {
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struct wl_listener layout_destroy;
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};
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struct wlr_cursor *wlr_cursor_create() {
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struct wlr_cursor *wlr_cursor_create(void) {
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struct wlr_cursor *cur = calloc(1, sizeof(struct wlr_cursor));
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if (!cur) {
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wlr_log(L_ERROR, "Failed to allocate wlr_cursor");
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@ -25,7 +25,7 @@ struct wlr_output_layout_output_state {
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struct wl_listener output_destroy;
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};
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struct wlr_output_layout *wlr_output_layout_create() {
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struct wlr_output_layout *wlr_output_layout_create(void) {
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struct wlr_output_layout *layout =
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calloc(1, sizeof(struct wlr_output_layout));
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if (layout == NULL) {
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@ -570,7 +570,7 @@ struct wlr_surface *wlr_surface_from_resource(struct wl_resource *resource) {
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return wl_resource_get_user_data(resource);
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}
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static struct wlr_surface_state *surface_state_create() {
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static struct wlr_surface_state *surface_state_create(void) {
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struct wlr_surface_state *state =
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calloc(1, sizeof(struct wlr_surface_state));
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if (state == NULL) {
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