backend/drm: add missing wlr_egl_unset_current
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@ -967,6 +967,8 @@ static bool drm_connector_set_cursor(struct wlr_output *output,
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return false;
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}
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wlr_egl_unset_current(&plane->surf.renderer->egl);
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plane->cursor_enabled = true;
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}
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@ -361,15 +361,17 @@ void drm_fb_move(struct wlr_drm_fb *new, struct wlr_drm_fb *old) {
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}
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bool drm_surface_render_black_frame(struct wlr_drm_surface *surf) {
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struct wlr_renderer *renderer = surf->renderer->wlr_rend;
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if (!drm_surface_make_current(surf, NULL)) {
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return false;
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}
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struct wlr_renderer *renderer = surf->renderer->wlr_rend;
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wlr_renderer_begin(renderer, surf->width, surf->height);
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wlr_renderer_clear(renderer, (float[]){ 0.0, 0.0, 0.0, 1.0 });
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wlr_renderer_end(renderer);
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wlr_egl_unset_current(&surf->renderer->egl);
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return true;
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}
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@ -413,6 +415,8 @@ struct gbm_bo *drm_fb_acquire(struct wlr_drm_fb *fb, struct wlr_drm_backend *drm
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return NULL;
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}
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wlr_egl_unset_current(&mgpu->renderer->egl);
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fb->mgpu_bo = gbm_surface_lock_front_buffer(mgpu->gbm);
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if (!fb->mgpu_bo) {
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wlr_log(WLR_ERROR, "Failed to lock front buffer");
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