render/egl: always add LINEAR to supported modifiers
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				|  | @ -125,6 +125,15 @@ static void init_dmabuf_formats(struct wlr_egl *egl) { | |||
| 		wlr_drm_format_set_add(&egl->dmabuf_render_formats, fmt, | ||||
| 			DRM_FORMAT_MOD_INVALID); | ||||
| 
 | ||||
| 		if (modifiers_len == 0) { | ||||
| 			// Asume the linear layout is supported if the driver doesn't
 | ||||
| 			// explicitly say otherwise
 | ||||
| 			wlr_drm_format_set_add(&egl->dmabuf_texture_formats, fmt, | ||||
| 				DRM_FORMAT_MOD_LINEAR); | ||||
| 			wlr_drm_format_set_add(&egl->dmabuf_render_formats, fmt, | ||||
| 				DRM_FORMAT_MOD_LINEAR); | ||||
| 		} | ||||
| 
 | ||||
| 		for (int j = 0; j < modifiers_len; j++) { | ||||
| 			wlr_drm_format_set_add(&egl->dmabuf_texture_formats, fmt, | ||||
| 				modifiers[j]); | ||||
|  |  | |||
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