input/tablet: clear focused surface on surface destroy
Otherwise, we can end up left with a dangling pointer to a previously-focused, now-destroyed surface. Fixes swaywm/sway#5264.
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@ -192,6 +192,7 @@ static void handle_wlr_tablet_tool_destroy(struct wl_listener *listener, void *d
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wl_list_remove(&tool->link);
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wl_list_remove(&tool->tool_destroy.link);
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wl_list_remove(&tool->events.set_cursor.listener_list);
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wl_list_remove(&tool->surface_destroy.link);
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free(tool);
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}
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@ -226,11 +227,11 @@ struct wlr_tablet_v2_tablet_tool *wlr_tablet_tool_create(
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tool->wlr_tool = wlr_tool;
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wl_list_init(&tool->clients);
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wl_list_init(&tool->surface_destroy.link);
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tool->default_grab.tool = tool;
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tool->default_grab.interface = &default_tool_grab_interface;
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tool->grab = &tool->default_grab;
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tool->tool_destroy.notify = handle_wlr_tablet_tool_destroy;
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wl_signal_add(&wlr_tool->events.destroy, &tool->tool_destroy);
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wl_list_insert(&seat->tools, &tool->link);
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@ -322,6 +323,13 @@ static void queue_tool_frame(struct wlr_tablet_tool_client_v2 *tool) {
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}
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}
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static void handle_tablet_tool_surface_destroy(struct wl_listener *listener,
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void *data) {
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struct wlr_tablet_v2_tablet_tool *tool =
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wl_container_of(listener, tool, surface_destroy);
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wlr_send_tablet_v2_tablet_tool_proximity_out(tool);
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}
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void wlr_send_tablet_v2_tablet_tool_proximity_in(
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struct wlr_tablet_v2_tablet_tool *tool,
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struct wlr_tablet_v2_tablet *tablet,
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@ -366,6 +374,11 @@ void wlr_send_tablet_v2_tablet_tool_proximity_in(
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return;
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}
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// Reinitialize the focus destroy events
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wl_list_remove(&tool->surface_destroy.link);
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wl_signal_add(&surface->events.destroy, &tool->surface_destroy);
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tool->surface_destroy.notify = handle_tablet_tool_surface_destroy;
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tool->current_client = tool_client;
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uint32_t serial = wlr_seat_client_next_serial(tool_client->seat->seat_client);
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@ -418,6 +431,8 @@ void wlr_send_tablet_v2_tablet_tool_proximity_out(
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zwp_tablet_tool_v2_send_proximity_out(tool->current_client->resource);
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send_tool_frame(tool->current_client);
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wl_list_remove(&tool->surface_destroy.link);
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wl_list_init(&tool->surface_destroy.link);
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tool->current_client = NULL;
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tool->focused_surface = NULL;
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}
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