rootston: use int for width, height
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@ -100,7 +100,7 @@ void view_activate(struct roots_view *view, bool activate);
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void view_apply_damage(struct roots_view *view);
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void view_apply_damage(struct roots_view *view);
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void view_damage_whole(struct roots_view *view);
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void view_damage_whole(struct roots_view *view);
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void view_update_position(struct roots_view *view, double x, double y);
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void view_update_position(struct roots_view *view, double x, double y);
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void view_update_size(struct roots_view *view, uint32_t width, uint32_t height);
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void view_update_size(struct roots_view *view, int width, int height);
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void view_update_decorated(struct roots_view *view, bool decorated);
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void view_update_decorated(struct roots_view *view, bool decorated);
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void view_initial_focus(struct roots_view *view);
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void view_initial_focus(struct roots_view *view);
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void view_map(struct roots_view *view, struct wlr_surface *surface);
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void view_map(struct roots_view *view, struct wlr_surface *surface);
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@ -547,7 +547,7 @@ void view_update_position(struct roots_view *view, double x, double y) {
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view_damage_whole(view);
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view_damage_whole(view);
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}
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}
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void view_update_size(struct roots_view *view, uint32_t width, uint32_t height) {
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void view_update_size(struct roots_view *view, int width, int height) {
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if (view->width == width && view->height == height) {
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if (view->width == width && view->height == height) {
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return;
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return;
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}
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}
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