buffer: handle wl_drm buffers

This allows renderers to choose between implementing the old
wlr_renderer_impl.texture_from_wl_drm hook, or opt for the new
wlr_drm stub. The stub has the advantage of not requiring any
special support code: stubbed wl_drm buffers look exactly like
DMA-BUFs from linux-dmabuf-unstable-v1.
This commit is contained in:
Simon Ser 2021-06-30 15:43:32 +02:00 committed by Simon Zeni
parent c868e509b7
commit d7b19fb294
1 changed files with 14 additions and 0 deletions

View File

@ -2,6 +2,7 @@
#include <stdlib.h> #include <stdlib.h>
#include <wlr/render/wlr_renderer.h> #include <wlr/render/wlr_renderer.h>
#include <wlr/types/wlr_buffer.h> #include <wlr/types/wlr_buffer.h>
#include <wlr/types/wlr_drm.h>
#include <wlr/types/wlr_linux_dmabuf_v1.h> #include <wlr/types/wlr_linux_dmabuf_v1.h>
#include <wlr/util/log.h> #include <wlr/util/log.h>
#include "render/pixel_format.h" #include "render/pixel_format.h"
@ -120,6 +121,11 @@ bool wlr_resource_get_buffer_size(struct wl_resource *resource,
wlr_dmabuf_v1_buffer_from_buffer_resource(resource); wlr_dmabuf_v1_buffer_from_buffer_resource(resource);
*width = dmabuf->attributes.width; *width = dmabuf->attributes.width;
*height = dmabuf->attributes.height; *height = dmabuf->attributes.height;
} else if (wlr_drm_buffer_is_resource(resource)) {
struct wlr_drm_buffer *drm_buffer =
wlr_drm_buffer_from_resource(resource);
*width = drm_buffer->base.width;
*height = drm_buffer->base.height;
} else { } else {
*width = *height = 0; *width = *height = 0;
return false; return false;
@ -241,6 +247,14 @@ struct wlr_client_buffer *wlr_client_buffer_import(
wlr_dmabuf_v1_buffer_from_buffer_resource(resource); wlr_dmabuf_v1_buffer_from_buffer_resource(resource);
texture = wlr_texture_from_buffer(renderer, &dmabuf->base); texture = wlr_texture_from_buffer(renderer, &dmabuf->base);
// The renderer is responsible for releasing the buffer when
// appropriate
resource_released = true;
} else if (wlr_drm_buffer_is_resource(resource)) {
struct wlr_drm_buffer *drm_buffer =
wlr_drm_buffer_from_resource(resource);
texture = wlr_texture_from_buffer(renderer, &drm_buffer->base);
// The renderer is responsible for releasing the buffer when // The renderer is responsible for releasing the buffer when
// appropriate // appropriate
resource_released = true; resource_released = true;