buffer: handle wl_drm buffers
This allows renderers to choose between implementing the old wlr_renderer_impl.texture_from_wl_drm hook, or opt for the new wlr_drm stub. The stub has the advantage of not requiring any special support code: stubbed wl_drm buffers look exactly like DMA-BUFs from linux-dmabuf-unstable-v1.
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@ -2,6 +2,7 @@
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#include <stdlib.h>
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#include <wlr/render/wlr_renderer.h>
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#include <wlr/types/wlr_buffer.h>
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#include <wlr/types/wlr_drm.h>
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#include <wlr/types/wlr_linux_dmabuf_v1.h>
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#include <wlr/util/log.h>
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#include "render/pixel_format.h"
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@ -120,6 +121,11 @@ bool wlr_resource_get_buffer_size(struct wl_resource *resource,
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wlr_dmabuf_v1_buffer_from_buffer_resource(resource);
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*width = dmabuf->attributes.width;
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*height = dmabuf->attributes.height;
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} else if (wlr_drm_buffer_is_resource(resource)) {
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struct wlr_drm_buffer *drm_buffer =
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wlr_drm_buffer_from_resource(resource);
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*width = drm_buffer->base.width;
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*height = drm_buffer->base.height;
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} else {
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*width = *height = 0;
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return false;
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@ -241,6 +247,14 @@ struct wlr_client_buffer *wlr_client_buffer_import(
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wlr_dmabuf_v1_buffer_from_buffer_resource(resource);
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texture = wlr_texture_from_buffer(renderer, &dmabuf->base);
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// The renderer is responsible for releasing the buffer when
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// appropriate
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resource_released = true;
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} else if (wlr_drm_buffer_is_resource(resource)) {
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struct wlr_drm_buffer *drm_buffer =
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wlr_drm_buffer_from_resource(resource);
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texture = wlr_texture_from_buffer(renderer, &drm_buffer->base);
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// The renderer is responsible for releasing the buffer when
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// appropriate
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resource_released = true;
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