xdg-surface: add pending state
struct wlr_xdg_surface_state is introduced to hold the geometry and configure serial to be applied on next wl_surface.commit. This commit fixes our handling for ack_configure: instead of making the request mutate our current state, it mutates the pending state only. Co-authored-by: Simon Ser <contact@emersion.fr>
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3d0848daae
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db4afc2408
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@ -161,6 +161,11 @@ struct wlr_xdg_surface_configure {
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struct wlr_xdg_toplevel_configure *toplevel_configure;
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struct wlr_xdg_toplevel_configure *toplevel_configure;
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};
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};
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struct wlr_xdg_surface_state {
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uint32_t configure_serial;
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struct wlr_box geometry;
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};
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/**
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/**
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* An xdg-surface is a user interface element requiring management by the
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* An xdg-surface is a user interface element requiring management by the
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* compositor. An xdg-surface alone isn't useful, a role should be assigned to
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* compositor. An xdg-surface alone isn't useful, a role should be assigned to
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@ -191,10 +196,10 @@ struct wlr_xdg_surface {
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uint32_t configure_next_serial;
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uint32_t configure_next_serial;
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struct wl_list configure_list;
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struct wl_list configure_list;
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bool has_next_geometry;
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struct wlr_box next_geometry;
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struct wlr_box geometry;
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struct wlr_box geometry;
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struct wlr_xdg_surface_state pending;
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struct wl_listener surface_destroy;
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struct wl_listener surface_destroy;
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struct wl_listener surface_commit;
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struct wl_listener surface_commit;
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@ -88,12 +88,10 @@ void unmap_xdg_surface(struct wlr_xdg_surface *surface) {
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}
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}
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surface->configure_next_serial = 0;
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surface->configure_next_serial = 0;
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surface->has_next_geometry = false;
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memset(&surface->geometry, 0, sizeof(struct wlr_box));
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memset(&surface->geometry, 0, sizeof(struct wlr_box));
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memset(&surface->next_geometry, 0, sizeof(struct wlr_box));
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memset(&surface->pending, 0, sizeof(struct wlr_xdg_surface_state));
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}
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}
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static void xdg_surface_handle_ack_configure(struct wl_client *client,
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static void xdg_surface_handle_ack_configure(struct wl_client *client,
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struct wl_resource *resource, uint32_t serial) {
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struct wl_resource *resource, uint32_t serial) {
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struct wlr_xdg_surface *surface = wlr_xdg_surface_from_resource(resource);
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struct wlr_xdg_surface *surface = wlr_xdg_surface_from_resource(resource);
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@ -144,7 +142,7 @@ static void xdg_surface_handle_ack_configure(struct wl_client *client,
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}
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}
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surface->configured = true;
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surface->configured = true;
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surface->configure_serial = serial;
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surface->pending.configure_serial = serial;
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wlr_signal_emit_safe(&surface->events.ack_configure, configure);
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wlr_signal_emit_safe(&surface->events.ack_configure, configure);
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xdg_surface_configure_destroy(configure);
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xdg_surface_configure_destroy(configure);
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@ -252,11 +250,10 @@ static void xdg_surface_handle_set_window_geometry(struct wl_client *client,
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return;
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return;
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}
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}
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surface->has_next_geometry = true;
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surface->pending.geometry.x = x;
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surface->next_geometry.height = height;
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surface->pending.geometry.y = y;
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surface->next_geometry.width = width;
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surface->pending.geometry.width = width;
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surface->next_geometry.x = x;
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surface->pending.geometry.height = height;
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surface->next_geometry.y = y;
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}
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}
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static void xdg_surface_handle_destroy(struct wl_client *client,
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static void xdg_surface_handle_destroy(struct wl_client *client,
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@ -313,6 +310,14 @@ static void xdg_surface_handle_surface_commit(struct wl_listener *listener,
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}
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}
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}
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}
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static void surface_commit_state(struct wlr_xdg_surface *surface,
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struct wlr_xdg_surface_state *state) {
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surface->configure_serial = state->configure_serial;
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if (!wlr_box_empty(&state->geometry)) {
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surface->geometry = state->geometry;
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}
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}
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void handle_xdg_surface_commit(struct wlr_surface *wlr_surface) {
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void handle_xdg_surface_commit(struct wlr_surface *wlr_surface) {
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struct wlr_xdg_surface *surface =
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struct wlr_xdg_surface *surface =
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wlr_xdg_surface_from_wlr_surface(wlr_surface);
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wlr_xdg_surface_from_wlr_surface(wlr_surface);
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@ -320,13 +325,7 @@ void handle_xdg_surface_commit(struct wlr_surface *wlr_surface) {
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return;
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return;
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}
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}
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if (surface->has_next_geometry) {
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surface_commit_state(surface, &surface->pending);
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surface->has_next_geometry = false;
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surface->geometry.x = surface->next_geometry.x;
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surface->geometry.y = surface->next_geometry.y;
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surface->geometry.width = surface->next_geometry.width;
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surface->geometry.height = surface->next_geometry.height;
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}
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switch (surface->role) {
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switch (surface->role) {
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case WLR_XDG_SURFACE_ROLE_NONE:
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case WLR_XDG_SURFACE_ROLE_NONE:
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