abstract box matrix
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@ -136,4 +136,11 @@ enum wl_output_transform wlr_output_transform_invert(
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enum wl_output_transform wlr_output_transform_compose(
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enum wl_output_transform wlr_output_transform_compose(
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enum wl_output_transform tr_a, enum wl_output_transform tr_b);
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enum wl_output_transform tr_a, enum wl_output_transform tr_b);
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/**
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* Get a matrix suitable for rendering a box on the output.
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*/
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void wlr_output_get_box_matrix(struct wlr_output *output, int ox, int oy,
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int width, int height, enum wl_output_transform transform,
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float rotation, float (*mat)[16]);
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#endif
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#endif
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@ -53,46 +53,8 @@ static void render_surface(struct wlr_surface *surface,
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};
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};
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if (wlr_output_layout_intersects(desktop->layout, wlr_output, &render_box)) {
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if (wlr_output_layout_intersects(desktop->layout, wlr_output, &render_box)) {
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float matrix[16];
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float matrix[16];
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wlr_output_get_box_matrix(wlr_output, ox, oy, render_width,
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float translate_center[16];
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render_height, surface->current->transform, rotation, &matrix);
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wlr_matrix_translate(&translate_center,
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(int)ox + render_width / 2, (int)oy + render_height / 2, 0);
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float rotate[16];
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wlr_matrix_rotate(&rotate, rotation);
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float translate_origin[16];
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wlr_matrix_translate(&translate_origin, -render_width / 2,
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-render_height / 2, 0);
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float scale[16];
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wlr_matrix_scale(&scale, render_width, render_height, 1);
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float transform[16];
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wlr_matrix_mul(&translate_center, &rotate, &transform);
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wlr_matrix_mul(&transform, &translate_origin, &transform);
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wlr_matrix_mul(&transform, &scale, &transform);
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if (surface->current->transform != WL_OUTPUT_TRANSFORM_NORMAL) {
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float surface_translate_center[16];
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wlr_matrix_translate(&surface_translate_center, 0.5, 0.5, 0);
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float surface_transform[16];
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wlr_matrix_transform(surface_transform,
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wlr_output_transform_invert(surface->current->transform));
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float surface_translate_origin[16];
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wlr_matrix_translate(&surface_translate_origin, -0.5, -0.5, 0);
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wlr_matrix_mul(&transform, &surface_translate_center,
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&transform);
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wlr_matrix_mul(&transform, &surface_transform, &transform);
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wlr_matrix_mul(&transform, &surface_translate_origin,
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&transform);
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}
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wlr_matrix_mul(&wlr_output->transform_matrix, &transform, &matrix);
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wlr_render_with_matrix(desktop->server->renderer, surface->texture,
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wlr_render_with_matrix(desktop->server->renderer, surface->texture,
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&matrix);
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&matrix);
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@ -751,3 +751,46 @@ enum wl_output_transform wlr_output_transform_compose(
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}
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}
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return flipped | rotated;
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return flipped | rotated;
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}
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}
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void wlr_output_get_box_matrix(struct wlr_output *output, int ox, int oy,
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int width, int height, enum wl_output_transform transform,
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float rotation, float (*mat)[16]) {
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float translate_center[16];
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wlr_matrix_translate(&translate_center,
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(int)ox + width / 2, (int)oy + height / 2, 0);
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float rotate[16];
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wlr_matrix_rotate(&rotate, rotation);
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float translate_origin[16];
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wlr_matrix_translate(&translate_origin, -width / 2,
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-height / 2, 0);
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float scale[16];
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wlr_matrix_scale(&scale, width, height, 1);
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float transform_matrix[16];
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wlr_matrix_mul(&translate_center, &rotate, &transform_matrix);
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wlr_matrix_mul(&transform_matrix, &translate_origin, &transform_matrix);
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wlr_matrix_mul(&transform_matrix, &scale, &transform_matrix);
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if (transform != WL_OUTPUT_TRANSFORM_NORMAL) {
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float surface_translate_center[16];
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wlr_matrix_translate(&surface_translate_center, 0.5, 0.5, 0);
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float surface_transform[16];
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wlr_matrix_transform(surface_transform,
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wlr_output_transform_invert(transform));
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float surface_translate_origin[16];
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wlr_matrix_translate(&surface_translate_origin, -0.5, -0.5, 0);
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wlr_matrix_mul(&transform_matrix, &surface_translate_center,
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&transform_matrix);
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wlr_matrix_mul(&transform_matrix, &surface_transform, &transform_matrix);
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wlr_matrix_mul(&transform_matrix, &surface_translate_origin,
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&transform_matrix);
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}
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wlr_matrix_mul(&output->transform_matrix, &transform_matrix, mat);
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}
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