render: make wlr_renderer_clear take a float[4] for the color
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402587ed65
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@ -102,7 +102,7 @@ static void handle_output_frame(struct output_state *output,
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wlr_output_make_current(wlr_output, NULL);
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wlr_output_make_current(wlr_output, NULL);
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wlr_renderer_begin(sample->renderer, wlr_output);
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wlr_renderer_begin(sample->renderer, wlr_output);
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wlr_renderer_clear(sample->renderer, 0.25f, 0.25f, 0.25f, 1);
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wlr_renderer_clear(sample->renderer, &(float[]){0.25f, 0.25f, 0.25f, 1});
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animate_cat(sample, output->output);
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animate_cat(sample, output->output);
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@ -44,7 +44,7 @@ static void handle_output_frame(struct output_state *output, struct timespec *ts
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wlr_output_make_current(wlr_output, NULL);
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wlr_output_make_current(wlr_output, NULL);
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wlr_renderer_begin(sample->renderer, wlr_output);
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wlr_renderer_begin(sample->renderer, wlr_output);
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wlr_renderer_clear(sample->renderer, 0.25f, 0.25f, 0.25f, 1);
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wlr_renderer_clear(sample->renderer, &(float[]){0.25f, 0.25f, 0.25f, 1});
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float matrix[16];
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float matrix[16];
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for (int y = -128 + (int)odata->y_offs; y < height; y += 128) {
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for (int y = -128 + (int)odata->y_offs; y < height; y += 128) {
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@ -44,7 +44,7 @@ static void handle_output_frame(struct output_state *output, struct timespec *ts
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wlr_output_make_current(wlr_output, NULL);
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wlr_output_make_current(wlr_output, NULL);
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wlr_renderer_begin(sample->renderer, wlr_output);
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wlr_renderer_begin(sample->renderer, wlr_output);
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wlr_renderer_clear(sample->renderer, 0.25f, 0.25f, 0.25f, 1);
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wlr_renderer_clear(sample->renderer, &(float[]){0.25f, 0.25f, 0.25f, 1});
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float matrix[16], view[16];
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float matrix[16], view[16];
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float distance = 0.8f * (1 - sample->distance);
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float distance = 0.8f * (1 - sample->distance);
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@ -43,7 +43,7 @@ static void handle_output_frame(struct output_state *output, struct timespec *ts
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wlr_output_make_current(wlr_output, NULL);
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wlr_output_make_current(wlr_output, NULL);
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wlr_renderer_begin(sample->renderer, wlr_output);
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wlr_renderer_begin(sample->renderer, wlr_output);
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wlr_renderer_clear(sample->renderer, 0.25f, 0.25f, 0.25f, 1);
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wlr_renderer_clear(sample->renderer, &(float[]){0.25f, 0.25f, 0.25f, 1});
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float matrix[16];
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float matrix[16];
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struct touch_point *p;
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struct touch_point *p;
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@ -13,8 +13,7 @@ struct wlr_renderer;
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void wlr_renderer_begin(struct wlr_renderer *r, struct wlr_output *output);
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void wlr_renderer_begin(struct wlr_renderer *r, struct wlr_output *output);
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void wlr_renderer_end(struct wlr_renderer *r);
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void wlr_renderer_end(struct wlr_renderer *r);
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void wlr_renderer_clear(struct wlr_renderer *r, float red, float green,
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void wlr_renderer_clear(struct wlr_renderer *r, const float (*color)[4]);
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float blue, float alpha);
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/**
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/**
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* Defines a scissor box. Only pixels that lie within the scissor box can be
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* Defines a scissor box. Only pixels that lie within the scissor box can be
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* modified by drawing functions. Providing a NULL `box` disables the scissor
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* modified by drawing functions. Providing a NULL `box` disables the scissor
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@ -18,8 +18,7 @@ struct wlr_renderer {
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struct wlr_renderer_impl {
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struct wlr_renderer_impl {
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void (*begin)(struct wlr_renderer *renderer, struct wlr_output *output);
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void (*begin)(struct wlr_renderer *renderer, struct wlr_output *output);
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void (*end)(struct wlr_renderer *renderer);
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void (*end)(struct wlr_renderer *renderer);
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void (*clear)(struct wlr_renderer *renderer, float red, float green,
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void (*clear)(struct wlr_renderer *renderer, const float (*color)[4]);
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float blue, float alpha);
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void (*scissor)(struct wlr_renderer *renderer, struct wlr_box *box);
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void (*scissor)(struct wlr_renderer *renderer, struct wlr_box *box);
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struct wlr_texture *(*texture_create)(struct wlr_renderer *renderer);
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struct wlr_texture *(*texture_create)(struct wlr_renderer *renderer);
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bool (*render_with_matrix)(struct wlr_renderer *renderer,
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bool (*render_with_matrix)(struct wlr_renderer *renderer,
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@ -121,9 +121,9 @@ static void wlr_gles2_end(struct wlr_renderer *wlr_renderer) {
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// no-op
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// no-op
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}
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}
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static void wlr_gles2_clear(struct wlr_renderer *wlr_renderer, float red,
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static void wlr_gles2_clear(struct wlr_renderer *wlr_renderer,
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float green, float blue, float alpha) {
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const float (*color)[4]) {
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glClearColor(red, green, blue, alpha);
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glClearColor((*color)[0], (*color)[1], (*color)[2], (*color)[3]);
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glClear(GL_COLOR_BUFFER_BIT);
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glClear(GL_COLOR_BUFFER_BIT);
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}
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}
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@ -23,9 +23,8 @@ void wlr_renderer_end(struct wlr_renderer *r) {
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r->impl->end(r);
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r->impl->end(r);
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}
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}
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void wlr_renderer_clear(struct wlr_renderer *r, float red, float green,
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void wlr_renderer_clear(struct wlr_renderer *r, const float (*color)[4]) {
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float blue, float alpha) {
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r->impl->clear(r, color);
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r->impl->clear(r, red, green, blue, alpha);
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}
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}
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void wlr_renderer_scissor(struct wlr_renderer *r, struct wlr_box *box) {
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void wlr_renderer_scissor(struct wlr_renderer *r, struct wlr_box *box) {
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@ -361,7 +361,7 @@ static void render_output(struct roots_output *output) {
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struct timespec now;
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struct timespec now;
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clock_gettime(CLOCK_MONOTONIC, &now);
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clock_gettime(CLOCK_MONOTONIC, &now);
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float clear_color[] = {0.25f, 0.25f, 0.25f};
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float clear_color[] = {0.25f, 0.25f, 0.25f, 1.0f};
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// Check if we can delegate the fullscreen surface to the output
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// Check if we can delegate the fullscreen surface to the output
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if (output->fullscreen_view != NULL) {
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if (output->fullscreen_view != NULL) {
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@ -438,8 +438,7 @@ static void render_output(struct roots_output *output) {
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pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects);
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pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects);
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for (int i = 0; i < nrects; ++i) {
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for (int i = 0; i < nrects; ++i) {
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scissor_output(output, &rects[i]);
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scissor_output(output, &rects[i]);
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wlr_renderer_clear(renderer, clear_color[0], clear_color[1],
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wlr_renderer_clear(renderer, &clear_color);
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clear_color[2], 1);
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}
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}
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// If a view is fullscreen on this output, render it
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// If a view is fullscreen on this output, render it
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