surface: fix wlr_surface_get_effective_damage to give surface coords
Transforms were applied, but scale wasn't.
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3e0a0f3c3a
commit
dec303bea6
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@ -17,14 +17,14 @@
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#include <wlr/types/wlr_output.h>
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#include <wlr/types/wlr_output.h>
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enum wlr_surface_state_field {
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enum wlr_surface_state_field {
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WLR_SURFACE_STATE_BUFFER = 1,
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WLR_SURFACE_STATE_BUFFER = 1 << 0,
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WLR_SURFACE_STATE_SURFACE_DAMAGE = 2,
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WLR_SURFACE_STATE_SURFACE_DAMAGE = 1 << 1,
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WLR_SURFACE_STATE_BUFFER_DAMAGE = 4,
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WLR_SURFACE_STATE_BUFFER_DAMAGE = 1 << 2,
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WLR_SURFACE_STATE_OPAQUE_REGION = 8,
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WLR_SURFACE_STATE_OPAQUE_REGION = 1 << 3,
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WLR_SURFACE_STATE_INPUT_REGION = 16,
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WLR_SURFACE_STATE_INPUT_REGION = 1 << 4,
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WLR_SURFACE_STATE_TRANSFORM = 32,
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WLR_SURFACE_STATE_TRANSFORM = 1 << 5,
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WLR_SURFACE_STATE_SCALE = 64,
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WLR_SURFACE_STATE_SCALE = 1 << 6,
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WLR_SURFACE_STATE_FRAME_CALLBACK_LIST = 128,
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WLR_SURFACE_STATE_FRAME_CALLBACK_LIST = 1 << 7,
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};
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};
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struct wlr_surface_state {
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struct wlr_surface_state {
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@ -32,7 +32,7 @@ struct wlr_surface_state {
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struct wl_resource *buffer_resource;
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struct wl_resource *buffer_resource;
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int32_t dx, dy; // relative to previous position
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int32_t dx, dy; // relative to previous position
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pixman_region32_t surface_damage, buffer_damage;
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pixman_region32_t surface_damage, buffer_damage; // clipped to bounds
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pixman_region32_t opaque, input;
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pixman_region32_t opaque, input;
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enum wl_output_transform transform;
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enum wl_output_transform transform;
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int32_t scale;
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int32_t scale;
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@ -68,11 +68,12 @@ struct wlr_surface {
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* The last commit's buffer damage, in buffer-local coordinates. This
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* The last commit's buffer damage, in buffer-local coordinates. This
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* contains both the damage accumulated by the client via
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* contains both the damage accumulated by the client via
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* `wlr_surface_state.surface_damage` and `wlr_surface_state.buffer_damage`.
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* `wlr_surface_state.surface_damage` and `wlr_surface_state.buffer_damage`.
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* If the buffer has changed its size or moved, the whole buffer is
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* If the buffer has been resized, the whole buffer is damaged.
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* damaged.
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*
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*
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* This region needs to be scaled and transformed into output coordinates,
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* This region needs to be scaled and transformed into output coordinates,
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* just like the buffer's texture.
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* just like the buffer's texture. In addition, if the buffer has shrunk the
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* old size needs to be damaged and if the buffer has moved the old and new
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* positions need to be damaged.
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*/
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*/
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pixman_region32_t buffer_damage;
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pixman_region32_t buffer_damage;
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/**
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/**
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@ -700,8 +700,7 @@ static void damage_from_surface(struct wlr_surface *surface, int sx, int sy,
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pixman_region32_init(&damage);
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pixman_region32_init(&damage);
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wlr_surface_get_effective_damage(surface, &damage);
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wlr_surface_get_effective_damage(surface, &damage);
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wlr_region_scale(&damage, &damage,
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wlr_region_scale(&damage, &damage, wlr_output->scale);
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wlr_output->scale / (float)surface->current.scale);
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if (ceil(wlr_output->scale) > surface->current.scale) {
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if (ceil(wlr_output->scale) > surface->current.scale) {
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// When scaling up a surface, it'll become blurry so we need to
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// When scaling up a surface, it'll become blurry so we need to
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// expand the damage region
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// expand the damage region
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@ -183,16 +183,15 @@ static void surface_update_damage(pixman_region32_t *buffer_damage,
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pixman_region32_t surface_damage;
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pixman_region32_t surface_damage;
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pixman_region32_init(&surface_damage);
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pixman_region32_init(&surface_damage);
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pixman_region32_union(buffer_damage, buffer_damage,
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&pending->buffer_damage);
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pixman_region32_copy(&surface_damage, &pending->surface_damage);
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pixman_region32_copy(&surface_damage, &pending->surface_damage);
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wlr_region_transform(&surface_damage, &surface_damage,
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wlr_region_transform(&surface_damage, &surface_damage,
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wlr_output_transform_invert(pending->transform),
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wlr_output_transform_invert(pending->transform),
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pending->width, pending->height);
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pending->width, pending->height);
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wlr_region_scale(&surface_damage, &surface_damage, pending->scale);
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wlr_region_scale(&surface_damage, &surface_damage, pending->scale);
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pixman_region32_union(buffer_damage, buffer_damage, &surface_damage);
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pixman_region32_union(buffer_damage,
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&pending->buffer_damage, &surface_damage);
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pixman_region32_fini(&surface_damage);
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pixman_region32_fini(&surface_damage);
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}
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}
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}
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}
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@ -291,8 +290,8 @@ static void surface_apply_damage(struct wlr_surface *surface) {
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}
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}
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if (surface->buffer != NULL && surface->buffer->released) {
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if (surface->buffer != NULL && surface->buffer->released) {
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struct wlr_buffer *updated_buffer =
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struct wlr_buffer *updated_buffer = wlr_buffer_apply_damage(
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wlr_buffer_apply_damage(surface->buffer, resource, &surface->buffer_damage);
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surface->buffer, resource, &surface->buffer_damage);
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if (updated_buffer != NULL) {
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if (updated_buffer != NULL) {
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surface->buffer = updated_buffer;
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surface->buffer = updated_buffer;
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return;
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return;
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@ -1029,6 +1028,7 @@ void wlr_surface_get_effective_damage(struct wlr_surface *surface,
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wlr_region_transform(damage, &surface->buffer_damage,
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wlr_region_transform(damage, &surface->buffer_damage,
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surface->current.transform, surface->current.buffer_width,
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surface->current.transform, surface->current.buffer_width,
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surface->current.buffer_height);
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surface->current.buffer_height);
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wlr_region_scale(damage, damage, 1.0 / (float)surface->current.scale);
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// On resize, damage the previous bounds of the surface. The current bounds
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// On resize, damage the previous bounds of the surface. The current bounds
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// have already been damaged in surface_update_damage.
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// have already been damaged in surface_update_damage.
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