wlr_seat_touch: Don't destroy touch point with surface
When the surface is destroyed clear it's reference but wait for the up event to destroy the touch point via wlr_seat_touch_notify_up(). If the surface is destroyed before the up event we end up with incomplete sequences sent to the client like [915821.276] wl_touch@3.down(146, 2475027, wl_surface@38, 0, 236.000000, 515.000000) [915821.608] wl_touch@3.frame() [915821.637] wl_touch@3.motion(2475027, 0, 236.000000, 515.000000) [915821.779] wl_touch@3.frame() so there's never an up event. While it should be something like [2461229.051] wl_touch@3.down(81, 3236959, wl_surface@34, 0, 218.000000, 478.000000) [2461229.435] wl_touch@3.frame() [2461229.484] wl_touch@3.motion(3236959, 0, 218.000000, 478.000000) [2461229.636] wl_touch@3.frame() [2461277.520] wl_touch@3.up(82, 3237007, 0) [2461277.681] wl_touch@3.frame() this confuses toolkits intepreting the next down event incorrectly. So don't destroy the touch point too early.
This commit is contained in:
parent
c2fb8a84a2
commit
df3f0ffbb0
|
@ -109,7 +109,10 @@ static void touch_point_handle_surface_destroy(struct wl_listener *listener,
|
|||
void *data) {
|
||||
struct wlr_touch_point *point =
|
||||
wl_container_of(listener, point, surface_destroy);
|
||||
touch_point_destroy(point);
|
||||
// Touch point itself is destroyed on up event
|
||||
point->surface = NULL;
|
||||
wl_list_remove(&point->surface_destroy.link);
|
||||
wl_list_init(&point->surface_destroy.link);
|
||||
}
|
||||
|
||||
static struct wlr_touch_point *touch_point_create(
|
||||
|
|
Loading…
Reference in New Issue