surface: copy buffer damage to surface damage
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1ee61dbd0f
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e049610b47
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@ -233,16 +233,30 @@ static void wlr_surface_move_state(struct wlr_surface *surface,
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update_damage = true;
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}
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if (update_damage) {
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pixman_region32_t buffer_damage;
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pixman_region32_t buffer_damage, surface_damage;
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pixman_region32_init(&buffer_damage);
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pixman_region32_init(&surface_damage);
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// Surface to buffer damage
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pixman_region32_copy(&buffer_damage, &state->surface_damage);
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wlr_region_transform(&buffer_damage, &buffer_damage,
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wlr_output_transform_invert(state->transform),
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state->width, state->height);
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wlr_region_scale(&buffer_damage, &buffer_damage, state->scale);
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pixman_region32_union(&state->buffer_damage,
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&state->buffer_damage, &buffer_damage);
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// Buffer to surface damage
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pixman_region32_copy(&surface_damage, &state->buffer_damage);
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wlr_region_transform(&surface_damage, &surface_damage, state->transform,
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state->buffer_width, state->buffer_height);
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wlr_region_scale(&surface_damage, &surface_damage, 1.0f/state->scale);
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pixman_region32_union(&state->buffer_damage, &state->buffer_damage,
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&buffer_damage);
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pixman_region32_union(&state->surface_damage, &state->surface_damage,
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&surface_damage);
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pixman_region32_fini(&buffer_damage);
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pixman_region32_fini(&surface_damage);
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}
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if ((next->invalid & WLR_SURFACE_INVALID_OPAQUE_REGION)) {
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// TODO: process buffer
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