render: gles2: Fix y-inversion in gles2_blit_dmabuf()
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@ -384,7 +384,9 @@ static bool gles2_blit_dmabuf(struct wlr_renderer *wlr_renderer,
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bool dst_inverted_y =
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bool dst_inverted_y =
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!!(dst_attr->flags & WLR_DMABUF_ATTRIBUTES_FLAGS_Y_INVERT);
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!!(dst_attr->flags & WLR_DMABUF_ATTRIBUTES_FLAGS_Y_INVERT);
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struct wlr_gles2_texture *gles2_src_tex = gles2_get_texture(src_tex);
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struct wlr_gles2_texture *gles2_src_tex = gles2_get_texture(src_tex);
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gles2_src_tex->inverted_y = src_inverted_y ^ dst_inverted_y;
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// The result is negated because wlr_matrix_projection y-inverts the
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// texture.
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gles2_src_tex->inverted_y = !(src_inverted_y ^ dst_inverted_y);
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struct wlr_egl *egl = wlr_gles2_renderer_get_egl(wlr_renderer);
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struct wlr_egl *egl = wlr_gles2_renderer_get_egl(wlr_renderer);
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if (!wlr_egl_make_current(egl, EGL_NO_SURFACE, NULL)) {
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if (!wlr_egl_make_current(egl, EGL_NO_SURFACE, NULL)) {
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