examples/scene-graph: use wlr_scene_output
This allows us to get damage tracking for free™.
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@ -48,6 +48,7 @@ struct output {
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struct wl_list link;
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struct server *server;
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struct wlr_output *wlr;
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struct wlr_scene_output *scene_output;
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struct wl_listener frame;
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};
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@ -55,24 +56,7 @@ struct output {
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static void output_handle_frame(struct wl_listener *listener, void *data) {
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struct output *output = wl_container_of(listener, output, frame);
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if (!wlr_output_attach_render(output->wlr, NULL)) {
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return;
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}
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struct wlr_renderer *renderer = wlr_backend_get_renderer(output->wlr->backend);
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assert(renderer != NULL);
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int width, height;
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wlr_output_effective_resolution(output->wlr, &width, &height);
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wlr_renderer_begin(renderer, width, height);
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wlr_renderer_clear(renderer, (float[4]){ 0.3, 0.3, 0.3, 1.0 });
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wlr_scene_render_output(output->server->scene, output->wlr, 0, 0, NULL);
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wlr_output_render_software_cursors(output->wlr, NULL);
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wlr_renderer_end(renderer);
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if (!wlr_output_commit(output->wlr)) {
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if (!wlr_scene_output_commit(output->scene_output)) {
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return;
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}
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@ -97,6 +81,8 @@ static void server_handle_new_output(struct wl_listener *listener, void *data) {
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wl_signal_add(&wlr_output->events.frame, &output->frame);
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wl_list_insert(&server->outputs, &output->link);
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output->scene_output = wlr_scene_output_create(server->scene, wlr_output);
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if (!wl_list_empty(&wlr_output->modes)) {
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struct wlr_output_mode *mode = wlr_output_preferred_mode(wlr_output);
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wlr_output_set_mode(wlr_output, mode);
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