output-damage: support direct scan-out
In case direct scan-out is used, we still need to accumulate damage for the render-buffers.
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6c659da98b
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e07ffaa249
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@ -59,12 +59,25 @@ static void output_handle_commit(struct wl_listener *listener, void *data) {
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return;
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return;
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}
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}
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pixman_region32_t *prev;
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switch (output_damage->output->pending.buffer_type) {
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case WLR_OUTPUT_STATE_BUFFER_RENDER:
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// render-buffers have been swapped, rotate the damage
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// same as decrementing, but works on unsigned integers
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// same as decrementing, but works on unsigned integers
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output_damage->previous_idx += WLR_OUTPUT_DAMAGE_PREVIOUS_LEN - 1;
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output_damage->previous_idx += WLR_OUTPUT_DAMAGE_PREVIOUS_LEN - 1;
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output_damage->previous_idx %= WLR_OUTPUT_DAMAGE_PREVIOUS_LEN;
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output_damage->previous_idx %= WLR_OUTPUT_DAMAGE_PREVIOUS_LEN;
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pixman_region32_copy(&output_damage->previous[output_damage->previous_idx],
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prev = &output_damage->previous[output_damage->previous_idx];
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&output_damage->current);
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pixman_region32_copy(prev, &output_damage->current);
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break;
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case WLR_OUTPUT_STATE_BUFFER_SCANOUT:
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// accumulate render-buffer damage
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prev = &output_damage->previous[output_damage->previous_idx];
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pixman_region32_union(prev, prev, &output_damage->current);
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break;
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}
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pixman_region32_clear(&output_damage->current);
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pixman_region32_clear(&output_damage->current);
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}
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}
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