libinput: signal input remove on libinput backend destroy
This lets the upper crust cleanup and free their own states
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@ -84,7 +84,9 @@ static void wlr_libinput_backend_destroy(struct wlr_backend_state *state) {
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for (size_t i = 0; i < state->devices->length; i++) {
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for (size_t i = 0; i < state->devices->length; i++) {
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list_t *wlr_devices = state->devices->items[i];
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list_t *wlr_devices = state->devices->items[i];
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for (size_t j = 0; j < wlr_devices->length; j++) {
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for (size_t j = 0; j < wlr_devices->length; j++) {
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wlr_input_device_destroy(wlr_devices->items[j]);
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struct wlr_input_device *wlr_device = wlr_devices->items[j];
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wl_signal_emit(&state->backend->events.input_remove, wlr_device);
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wlr_input_device_destroy(wlr_device);
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}
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}
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list_free(wlr_devices);
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list_free(wlr_devices);
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}
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}
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