libinput: signal input remove on libinput backend destroy

This lets the upper crust cleanup and free their own states
This commit is contained in:
Dominique Martinet 2017-08-11 22:55:36 +02:00
parent be3a0ad065
commit e1293a7853
1 changed files with 3 additions and 1 deletions

View File

@ -84,7 +84,9 @@ static void wlr_libinput_backend_destroy(struct wlr_backend_state *state) {
for (size_t i = 0; i < state->devices->length; i++) { for (size_t i = 0; i < state->devices->length; i++) {
list_t *wlr_devices = state->devices->items[i]; list_t *wlr_devices = state->devices->items[i];
for (size_t j = 0; j < wlr_devices->length; j++) { for (size_t j = 0; j < wlr_devices->length; j++) {
wlr_input_device_destroy(wlr_devices->items[j]); struct wlr_input_device *wlr_device = wlr_devices->items[j];
wl_signal_emit(&state->backend->events.input_remove, wlr_device);
wlr_input_device_destroy(wlr_device);
} }
list_free(wlr_devices); list_free(wlr_devices);
} }