s/wayland.h/types.h/g
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#include <wayland-server.h>
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#include <wayland-server.h>
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#include <wlr/session.h>
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#include <wlr/session.h>
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#include <wlr/wayland.h>
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#include <wlr/types.h>
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#include <wlr/common/list.h>
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#include <wlr/common/list.h>
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#include "backend.h"
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#include "backend.h"
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#include <GLES3/gl3.h>
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#include <GLES3/gl3.h>
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#include <wayland-server.h>
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#include <wayland-server.h>
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#include "wayland.h"
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#include "types.h"
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#include "backend.h"
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#include "backend.h"
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#include "backend/drm/backend.h"
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#include "backend/drm/backend.h"
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#include "backend/drm/drm.h"
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#include "backend/drm/drm.h"
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#include <GLES3/gl3.h>
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#include <GLES3/gl3.h>
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#include <wlr/backend.h>
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#include <wlr/backend.h>
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#include <wlr/session.h>
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#include <wlr/session.h>
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#include <wlr/wayland.h>
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#include <wlr/types.h>
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#include <wlr/common/list.h>
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#include <wlr/common/list.h>
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struct state {
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struct state {
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#define _WLR_WAYLAND_INTERNAL_H
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#define _WLR_WAYLAND_INTERNAL_H
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#include <wayland-server.h>
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#include <wayland-server.h>
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#include <wlr/wayland.h>
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#include <wlr/types.h>
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#include <stdbool.h>
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#include <stdbool.h>
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struct wlr_output_impl {
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struct wlr_output_impl {
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#include <stdlib.h>
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#include <stdlib.h>
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#include <wayland-server.h>
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#include <wayland-server.h>
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#include "wlr/wayland.h"
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#include <wlr/types.h>
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#include "wlr/common/list.h"
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#include <wlr/common/list.h>
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#include "wayland.h"
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#include "types.h"
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struct wlr_output *wlr_output_create(struct wlr_output_impl *impl,
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struct wlr_output *wlr_output_create(struct wlr_output_impl *impl,
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struct wlr_output_state *state) {
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struct wlr_output_state *state) {
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