Updated CONTRIBUTING.md
Changed the contribution guidelines to be more consistent with the style that wlroots has evolved into, and removed some duplicate information that already exists in the kernel style.
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CONTRIBUTING.md
249
CONTRIBUTING.md
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@ -2,8 +2,7 @@
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Contributing just involves sending a pull request. You will probably be more
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Contributing just involves sending a pull request. You will probably be more
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successful with your contribution if you visit the [IRC
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successful with your contribution if you visit the [IRC
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channel](http://webchat.freenode.net/?channels=sway-devel&uio=d4) upfront and discuss
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channel](irc://chat.freenode.net/sway-devel) upfront and discuss your plans.
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your plans.
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## Pull Requests
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## Pull Requests
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@ -11,35 +10,36 @@ If you already have your own pull request habits, feel free to use them. If you
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don't, however, allow me to make a suggestion: feature branches pulled from
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don't, however, allow me to make a suggestion: feature branches pulled from
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upstream. Try this:
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upstream. Try this:
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1. Fork sway
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1. Fork wlroots
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2. Clone your fork
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2. `git clone https://github.com/username/wlroots && cd wlroots`
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3. git remote add upstream https://github.com/SirCmpwn/wlroots
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3. `git remote add upstream https://github.com/SirCmpwn/wlroots`
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You only need to do this once. You're never going to use your fork's master
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You only need to do this once. You're never going to use your fork's master
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branch. Instead, when you start working on a feature, do this:
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branch. Instead, when you start working on a feature, do this:
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1. git fetch upstream
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1. `git fetch upstream`
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2. git checkout -b add-so-and-so-feature upstream/master
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2. `git checkout -b add-so-and-so-feature upstream/master`
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3. work
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3. Add and commit your changes
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4. git push -u origin add-so-and-so-feature
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4. `git push -u origin add-so-and-so-feature`
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5. Make pull request from your feature branch
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5. Make a pull request from your feature branch
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## Commit Messages
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## Commit Messages
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Please strive to write good commit messages. Here's some guidelines to follow:
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Please strive to write good commit messages. Here's some guidelines to follow:
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The first line should be limited to 50 characters and should be a sentence that
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The first line should be limited to 50 characters and should be a sentence that
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completes the thought [When applied, this commit will...] "Implement cmd_move"
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completes the thought [When applied, this commit will...] *"Implement
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or "Fix #742" or "Improve performance of arrange_windows on ARM" or similar.
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cmd_move"* or *"Fix #742"* or *"Improve performance of arrange_windows on ARM"*
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or similar.
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The subsequent lines should be seperated from the subject line by a single
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The subsequent lines should be separated from the subject line by a single
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blank line, and include optional details. In this you can give justification
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blank line, and include optional details. In this you can give justification
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for the change, [reference Github
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for the change, [reference Github
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issues](https://help.github.com/articles/closing-issues-via-commit-messages/),
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issues](https://help.github.com/articles/closing-issues-via-commit-messages/),
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or explain some of the subtler details of your patch. This is important because
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or explain some of the subtler details of your patch. This is important because
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when someone finds a line of code they don't understand later, they can use the
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when someone finds a line of code they don't understand later, they can use the
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`git blame` command to find out what the author was thinking when they wrote
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`git blame` command to find out what the author was thinking when they wrote
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it. It's also easier to review your pull requests if they're seperated into
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it. It's also easier to review your pull requests if they're separated into
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logical commits that have good commit messages and justify themselves in the
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logical commits that have good commit messages and justify themselves in the
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extended commit description.
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extended commit description.
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@ -47,158 +47,93 @@ As a good rule of thumb, anything you might put into the pull request
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description on Github is probably fair game for going into the extended commit
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description on Github is probably fair game for going into the extended commit
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message as well.
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message as well.
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See [here](https://chris.beams.io/posts/git-commit/) for more details.
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## Coding Style
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## Coding Style
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wlroots is written in C with the same style as Sway. The style guidelines is
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wlroots is written in C with a style similar to the [kernel
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[kernel
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style](https://www.kernel.org/doc/Documentation/process/coding-style.rst), but
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style](https://www.kernel.org/doc/Documentation/process/coding-style.rst), but
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all braces go on the same line (*"but K&R says so!" is a silly way of justifying
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with a few notable differences.
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something*). Some points to note:
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* Do not use typedefs unless you have a good reason
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Try to keep your code conforming to C11 and POSIX as much as possible, and do
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* Do not use macros unless you have a *really* good reason
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not use GNU extensions.
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* Align `case` with `switch`
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* Tabs, not spaces
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* `char *pointer` - note position of `*`
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* Use logging with reckless abandon
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* Always include braces for if/for/while/etc, even for one-liners
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An example of well formatted code:
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### Brackets
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```C
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Brackets always go on the same line, including in functions.
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#include <stdio.h>
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Always include brackets for if/while/for, even if it's a single statement.
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#include <stdlib.h>
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```c
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#include "log.h"
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void function() {
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#include "example.h"
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if (condition1) {
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do_thing1();
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struct foobar {
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char *foo;
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int bar;
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long baz;
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}; // Do not typedef without a good reason
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int main(int argc, const char **argv) {
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if (argc != 4) {
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sway_abort("Do not run this program manually. See man 5 sway and look for output options.");
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}
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}
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if (!registry->desktop_shell) {
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if (condition2) {
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sway_abort("swaybg requires the compositor to support the desktop-shell extension.");
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do_thing2();
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}
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int desired_output = atoi(argv[1]);
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sway_log(L_INFO, "Using output %d of %d", desired_output, registry->outputs->length);
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int i;
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struct output_state *output = registry->outputs->items[desired_output];
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struct window *window = window_setup(registry, 100, 100, false);
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if (!window) {
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sway_abort("Failed to create surfaces.");
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}
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window->width = output->width;
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window->height = output->height;
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desktop_shell_set_background(registry->desktop_shell, output->output, window->surface);
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list_add(surfaces, window);
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cairo_surface_t *image = cairo_image_surface_create_from_png(argv[2]);
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double width = cairo_image_surface_get_width(image);
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double height = cairo_image_surface_get_height(image);
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const char *scaling_mode_str = argv[3];
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enum scaling_mode scaling_mode;
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if (strcmp(scaling_mode_str, "stretch") == 0) {
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scaling_mode = SCALING_MODE_STRETCH;
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} else if (strcmp(scaling_mode_str, "fill") == 0) {
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scaling_mode = SCALING_MODE_FILL;
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} else if (strcmp(scaling_mode_str, "fit") == 0) {
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scaling_mode = SCALING_MODE_FIT;
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} else if (strcmp(scaling_mode_str, "center") == 0) {
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scaling_mode = SCALING_MODE_CENTER;
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} else if (strcmp(scaling_mode_str, "tile") == 0) {
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scaling_mode = SCALING_MODE_TILE;
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} else {
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} else {
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sway_abort("Unsupported scaling mode: %s", scaling_mode_str);
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do_thing3();
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}
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}
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for (i = 0; i < surfaces->length; ++i) {
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struct window *window = surfaces->items[i];
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if (window_prerender(window) && window->cairo) {
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switch (scaling_mode) {
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case SCALING_MODE_STRETCH:
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cairo_scale(window->cairo,
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(double) window->width / width,
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(double) window->height / height);
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cairo_set_source_surface(window->cairo, image, 0, 0);
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break;
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case SCALING_MODE_FILL:
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{
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double window_ratio = (double) window->width / window->height;
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double bg_ratio = width / height;
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if (window_ratio > bg_ratio) {
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double scale = (double) window->width / width;
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cairo_scale(window->cairo, scale, scale);
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cairo_set_source_surface(window->cairo, image,
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0,
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(double) window->height/2 / scale - height/2);
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} else {
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double scale = (double) window->height / height;
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cairo_scale(window->cairo, scale, scale);
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cairo_set_source_surface(window->cairo, image,
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(double) window->width/2 / scale - width/2,
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0);
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}
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break;
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}
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case SCALING_MODE_FIT:
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{
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double window_ratio = (double) window->width / window->height;
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double bg_ratio = width / height;
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if (window_ratio > bg_ratio) {
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double scale = (double) window->height / height;
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cairo_scale(window->cairo, scale, scale);
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cairo_set_source_surface(window->cairo, image,
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(double) window->width/2 / scale - width/2,
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0);
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} else {
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double scale = (double) window->width / width;
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cairo_scale(window->cairo, scale, scale);
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cairo_set_source_surface(window->cairo, image,
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0,
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(double) window->height/2 / scale - height/2);
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}
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break;
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}
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case SCALING_MODE_CENTER:
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cairo_set_source_surface(window->cairo, image,
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(double) window->width/2 - width/2,
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(double) window->height/2 - height/2);
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break;
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case SCALING_MODE_TILE:
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{
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cairo_pattern_t *pattern = cairo_pattern_create_for_surface(image);
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cairo_pattern_set_extend(pattern, CAIRO_EXTEND_REPEAT);
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cairo_set_source(window->cairo, pattern);
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break;
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}
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default:
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sway_abort("Scaling mode '%s' not implemented yet!", scaling_mode_str);
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}
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cairo_paint(window->cairo);
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window_render(window);
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}
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}
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while (wl_display_dispatch(registry->display) != -1);
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for (i = 0; i < surfaces->length; ++i) {
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struct window *window = surfaces->items[i];
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window_teardown(window);
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}
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list_free(surfaces);
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registry_teardown(registry);
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return 0;
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}
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}
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```
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```
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### Indentation
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Indentations are a single tab.
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For long lines that need to be broken, the continuation line should be indented
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with an additional tab.
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If the line being broken is opening a new block (functions, if, while, etc.),
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the continuation line should be indented with two tabs, so they can't be
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misread as being part of the block.
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```c
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really_long_function(argument1, argument2, ...,
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argument3, argument4);
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if (condition1 && condition2 && ...
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condition3 && condition4) {
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do_thing();
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}
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```
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Try to break the line in the place which you think is the most appropriate.
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### Line Length
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Try to keep your lines under 80 columns, but you can go up to 100 if it
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improves readability.
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### Names
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Function and type names should be prefixed with `wlr_submodule_` (e.g. `struct
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wlr_drm_plane`, `wlr_output_set_cursor`). For static functions and types local
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to a file, the names chosen aren't as important.
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### Construction/Destruction Functions
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For functions that are responsible for constructing and destructing an object,
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they should be written as a pair of one of two forms:
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* `init`/`finish`: These initialize/deinitialize a type, but are **NOT**
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responsible for allocating it. They should accept a pointer to some
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pre-allocated memory (e.g. a member of a struct).
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* `create`/`destroy`: These also initialize/deinitialize, but will return a
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pointer to a `malloc`ed chunk of memory, and will `free` it in `destroy`.
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A destruction function should always be able to accept a NULL pointer or an
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otherwise uninitialised value and exit cleanly; this simplifies error handling
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a lot.
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### Error Codes
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For functions not returning a value, they should return a (stdbool.h) bool to
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indicated if they succeeded or not.
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### Macros
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Try to keep the use of macros to a minimum, especially if a function can do the
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job. If you do need to use them, try to keep them close to where they're being
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used and `#undef` them after.
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## Meson Coding Style
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The Meson style is similar to the C style, but indentations are 2 spaces.
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@ -7,9 +7,7 @@ This is a WIP: [status](https://github.com/SirCmpwn/wlroots/issues/9)
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## Contributing
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## Contributing
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Development is organized in our [IRC
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See [CONTRIBUTING.md](https://github.com/SirCmpwn/wlroots/blob/master/CONTRIBUTING.md)
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channel](http://webchat.freenode.net/?channels=sway-devel&uio=d4), #sway-devel on
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irc.freenode.net. Join us and ask how you can help!
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## Building
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## Building
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Loading…
Reference in New Issue