Fix cursor on transformed output with DRM backend
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@ -543,10 +543,11 @@ static bool wlr_drm_connector_set_cursor(struct wlr_output *output,
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// OpenGL will read the pixels out upside down,
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// so we need to flip the image vertically
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enum wl_output_transform transform = wlr_output_transform_compose(
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wlr_output_transform_invert(output->transform),
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WL_OUTPUT_TRANSFORM_FLIPPED_180);
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wlr_matrix_texture(plane->matrix, plane->surf.width, plane->surf.height,
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conn->output.transform ^ WL_OUTPUT_TRANSFORM_FLIPPED_180);
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// TODO the image needs to be rotated depending on the output rotation
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transform);
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plane->wlr_tex =
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wlr_render_texture_create(plane->surf.renderer->wlr_rend);
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@ -118,6 +118,9 @@ bool wlr_output_cursor_move(struct wlr_output_cursor *cursor,
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double x, double y);
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void wlr_output_cursor_destroy(struct wlr_output_cursor *cursor);
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enum wl_output_transform wlr_output_transform_invert(enum wl_output_transform);
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enum wl_output_transform wlr_output_transform_invert(
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enum wl_output_transform tr);
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enum wl_output_transform wlr_output_transform_compose(
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enum wl_output_transform tr_a, enum wl_output_transform tr_b);
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#endif
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@ -726,11 +726,22 @@ void wlr_output_cursor_destroy(struct wlr_output_cursor *cursor) {
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free(cursor);
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}
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enum wl_output_transform wlr_output_transform_invert(
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enum wl_output_transform transform) {
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if ((transform & WL_OUTPUT_TRANSFORM_90) &&
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!(transform & WL_OUTPUT_TRANSFORM_FLIPPED)) {
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transform ^= WL_OUTPUT_TRANSFORM_180;
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enum wl_output_transform tr) {
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if ((tr & WL_OUTPUT_TRANSFORM_90) && !(tr & WL_OUTPUT_TRANSFORM_FLIPPED)) {
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tr ^= WL_OUTPUT_TRANSFORM_180;
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}
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return transform;
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return tr;
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}
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enum wl_output_transform wlr_output_transform_compose(
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enum wl_output_transform tr_a, enum wl_output_transform tr_b) {
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uint32_t flipped = (tr_a ^ tr_b) & WL_OUTPUT_TRANSFORM_FLIPPED;
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uint32_t rotated =
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(tr_a + tr_b) & (WL_OUTPUT_TRANSFORM_90 | WL_OUTPUT_TRANSFORM_180);
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if ((tr_a & WL_OUTPUT_TRANSFORM_FLIPPED) && (tr_b & WL_OUTPUT_TRANSFORM_FLIPPED)) {
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rotated = wlr_output_transform_invert(rotated);
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}
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return flipped | rotated;
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}
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