output: correctly clear screen when fullscreened
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8585533a78
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@ -458,7 +458,7 @@ static void render_output(struct roots_output *output) {
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}
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if (server->config->debug_damage_tracking) {
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wlr_renderer_clear(renderer, (float[]){1, 1, 0, 0});
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wlr_renderer_clear(renderer, (float[]){1, 1, 0, 1});
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}
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int nrects;
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@ -368,7 +368,7 @@ static void output_fullscreen_surface_render(struct wlr_output *output,
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assert(renderer);
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if (!wlr_surface_has_buffer(surface)) {
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wlr_renderer_clear(renderer, (float[]){0, 0, 0, 0});
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wlr_renderer_clear(renderer, (float[]){0, 0, 0, 1});
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return;
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}
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@ -385,8 +385,9 @@ static void output_fullscreen_surface_render(struct wlr_output *output,
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pixman_box32_t *rects = pixman_region32_rectangles(damage, &nrects);
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for (int i = 0; i < nrects; ++i) {
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output_scissor(output, &rects[i]);
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wlr_renderer_clear(renderer, (float[]){0, 0, 0, 0});
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wlr_render_texture_with_matrix(surface->renderer, surface->texture, matrix, 1.0f);
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wlr_renderer_clear(renderer, (float[]){0, 0, 0, 1});
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wlr_render_texture_with_matrix(surface->renderer, surface->texture,
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matrix, 1.0f);
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}
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wlr_renderer_scissor(renderer, NULL);
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