scene: try to import buffers as textures before rendering
The wlroots APIs currently don't allow importing/uploading a buffer during rendering operations. Scene-graph buffer nodes need to turn their wlr_buffer into a wlr_texture at some point. It's not always possible to do so at wlr_scene_buffer creation time because the scene-graph may have zero outputs at this point, thus no way to grab a wlr_renderer. Instead, add scene-graph buffers to a pending list and try to import them in wlr_scene_output_commit. References: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3354 (cherry picked from commit 3db1bcbe641b407b9f5c9e5d0a012b45aa2c6cb7)
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				|  | @ -68,6 +68,9 @@ struct wlr_scene { | |||
| 	// May be NULL
 | ||||
| 	struct wlr_presentation *presentation; | ||||
| 	struct wl_listener presentation_destroy; | ||||
| 
 | ||||
| 	// List of buffers which need to be imported as textures
 | ||||
| 	struct wl_list pending_buffers; // wlr_scene_buffer.pending_link
 | ||||
| }; | ||||
| 
 | ||||
| /** A sub-tree in the scene-graph. */ | ||||
|  | @ -114,6 +117,7 @@ struct wlr_scene_buffer { | |||
| 	struct wlr_fbox src_box; | ||||
| 	int dst_width, dst_height; | ||||
| 	enum wl_output_transform transform; | ||||
| 	struct wl_list pending_link; // wlr_scene.pending_buffers
 | ||||
| }; | ||||
| 
 | ||||
| /** A viewport for an output in the scene-graph */ | ||||
|  |  | |||
|  | @ -130,6 +130,7 @@ void wlr_scene_node_destroy(struct wlr_scene_node *node) { | |||
| 		break; | ||||
| 	case WLR_SCENE_NODE_BUFFER:; | ||||
| 		struct wlr_scene_buffer *scene_buffer = scene_buffer_from_node(node); | ||||
| 		wl_list_remove(&scene_buffer->pending_link); | ||||
| 		wlr_texture_destroy(scene_buffer->texture); | ||||
| 		wlr_buffer_unlock(scene_buffer->buffer); | ||||
| 		free(scene_buffer); | ||||
|  | @ -145,6 +146,7 @@ struct wlr_scene *wlr_scene_create(void) { | |||
| 	scene_node_init(&scene->node, WLR_SCENE_NODE_ROOT, NULL); | ||||
| 	wl_list_init(&scene->outputs); | ||||
| 	wl_list_init(&scene->presentation_destroy.link); | ||||
| 	wl_list_init(&scene->pending_buffers); | ||||
| 	return scene; | ||||
| } | ||||
| 
 | ||||
|  | @ -360,6 +362,9 @@ struct wlr_scene_buffer *wlr_scene_buffer_create(struct wlr_scene_node *parent, | |||
| 
 | ||||
| 	scene_node_damage_whole(&scene_buffer->node); | ||||
| 
 | ||||
| 	struct wlr_scene *scene = scene_node_get_root(parent); | ||||
| 	wl_list_insert(&scene->pending_buffers, &scene_buffer->pending_link); | ||||
| 
 | ||||
| 	return scene_buffer; | ||||
| } | ||||
| 
 | ||||
|  | @ -1113,6 +1118,15 @@ bool wlr_scene_output_commit(struct wlr_scene_output *scene_output) { | |||
| 		return true; | ||||
| 	} | ||||
| 
 | ||||
| 	// Try to import new buffers as textures
 | ||||
| 	struct wlr_scene_buffer *scene_buffer, *scene_buffer_tmp; | ||||
| 	wl_list_for_each_safe(scene_buffer, scene_buffer_tmp, | ||||
| 			&scene_output->scene->pending_buffers, pending_link) { | ||||
| 		scene_buffer_get_texture(scene_buffer, renderer); | ||||
| 		wl_list_remove(&scene_buffer->pending_link); | ||||
| 		wl_list_init(&scene_buffer->pending_link); | ||||
| 	} | ||||
| 
 | ||||
| 	wlr_renderer_begin(renderer, output->width, output->height); | ||||
| 
 | ||||
| 	int nrects; | ||||
|  |  | |||
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