Fix external shader
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@ -94,9 +94,9 @@ const GLchar fragment_src_rgbx[] =
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const GLchar fragment_src_external[] =
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"#extension GL_OES_EGL_image_external : require\n"
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"precision mediump float;"
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"varying vec2 v_texcoord;"
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"uniform samplerExternalOES texture0;"
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"varying vec2 v_uv;"
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"void main() {"
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" vec4 col = texture2D(texture0, v_uv);"
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" vec4 col = texture2D(texture0, v_texcoord);"
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" gl_FragColor = vec4(col.rgb, col.a);"
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"}";
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