wlr renderer/texture: rename init to create when it does alloc

This commit is contained in:
Dominique Martinet 2017-08-19 08:10:39 +02:00
parent 12782eabfe
commit f24b3df980
15 changed files with 24 additions and 24 deletions

View File

@ -598,12 +598,12 @@ static bool wlr_drm_output_set_cursor(struct wlr_output *_output,
wlr_matrix_texture(plane->matrix, plane->width, plane->height,
output->output.transform ^ WL_OUTPUT_TRANSFORM_FLIPPED_180);
plane->wlr_rend = wlr_gles2_renderer_init(&backend->backend);
plane->wlr_rend = wlr_gles2_renderer_create(&backend->backend);
if (!plane->wlr_rend) {
return false;
}
plane->wlr_tex = wlr_render_texture_init(plane->wlr_rend);
plane->wlr_tex = wlr_render_texture_create(plane->wlr_rend);
if (!plane->wlr_tex) {
return false;
}

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@ -147,7 +147,7 @@ int main() {
};
compositor_init(&compositor);
state.renderer = wlr_gles2_renderer_init(compositor.backend);
state.renderer = wlr_gles2_renderer_create(compositor.backend);
if (!state.renderer) {
wlr_log(L_ERROR, "Could not start compositor, OOM");
exit(EXIT_FAILURE);

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@ -193,8 +193,8 @@ int main(int argc, char *argv[]) {
compositor.keyboard_key_cb = handle_keyboard_key;
compositor_init(&compositor);
state.renderer = wlr_gles2_renderer_init(compositor.backend);
state.cat_texture = wlr_render_texture_init(state.renderer);
state.renderer = wlr_gles2_renderer_create(compositor.backend);
state.cat_texture = wlr_render_texture_create(state.renderer);
wlr_texture_upload_pixels(state.cat_texture, WL_SHM_FORMAT_ABGR8888,
cat_tex.width, cat_tex.width, cat_tex.height, cat_tex.pixel_data);

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@ -132,12 +132,12 @@ int main(int argc, char *argv[]) {
compositor.keyboard_key_cb = handle_keyboard_key;
compositor_init(&compositor);
state.renderer = wlr_gles2_renderer_init(compositor.backend);
state.renderer = wlr_gles2_renderer_create(compositor.backend);
if (!state.renderer) {
wlr_log(L_ERROR, "Could not start compositor, OOM");
exit(EXIT_FAILURE);
}
state.cat_texture = wlr_render_texture_init(state.renderer);
state.cat_texture = wlr_render_texture_create(state.renderer);
if (!state.cat_texture) {
wlr_log(L_ERROR, "Could not start compositor, OOM");
exit(EXIT_FAILURE);

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@ -153,7 +153,7 @@ int main(int argc, char *argv[]) {
};
compositor_init(&compositor);
state.renderer = wlr_gles2_renderer_init(compositor.backend);
state.renderer = wlr_gles2_renderer_create(compositor.backend);
if (!state.renderer) {
wlr_log(L_ERROR, "Could not start compositor, OOM");
exit(EXIT_FAILURE);

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@ -107,12 +107,12 @@ int main(int argc, char *argv[]) {
};
compositor_init(&compositor);
state.renderer = wlr_gles2_renderer_init(compositor.backend);
state.renderer = wlr_gles2_renderer_create(compositor.backend);
if (!state.renderer) {
wlr_log(L_ERROR, "Could not start compositor, OOM");
exit(EXIT_FAILURE);
}
state.cat_texture = wlr_render_texture_init(state.renderer);
state.cat_texture = wlr_render_texture_create(state.renderer);
if (!state.cat_texture) {
wlr_log(L_ERROR, "Could not start compositor, OOM");
exit(EXIT_FAILURE);

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@ -49,7 +49,7 @@ extern struct shaders shaders;
const struct pixel_format *gl_format_for_wl_format(enum wl_shm_format fmt);
struct wlr_texture *gles2_texture_init();
struct wlr_texture *gles2_texture_create();
extern const GLchar quad_vertex_src[];
extern const GLchar quad_fragment_src[];

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@ -12,7 +12,7 @@ void wlr_renderer_end(struct wlr_renderer *r);
/**
* Requests a texture handle from this renderer.
*/
struct wlr_texture *wlr_render_texture_init(struct wlr_renderer *r);
struct wlr_texture *wlr_render_texture_create(struct wlr_renderer *r);
/**
* Renders the requested texture using the provided matrix. A typical texture
* rendering goes like so:

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@ -4,6 +4,6 @@
#include <wlr/backend.h>
struct wlr_egl;
struct wlr_renderer *wlr_gles2_renderer_init(struct wlr_backend *backend);
struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_backend *backend);
#endif

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@ -14,7 +14,7 @@ struct wlr_renderer {
struct wlr_renderer_impl {
void (*begin)(struct wlr_renderer *renderer, struct wlr_output *output);
void (*end)(struct wlr_renderer *renderer);
struct wlr_texture *(*texture_init)(struct wlr_renderer *renderer);
struct wlr_texture *(*texture_create)(struct wlr_renderer *renderer);
bool (*render_with_matrix)(struct wlr_renderer *renderer,
struct wlr_texture *texture, const float (*matrix)[16]);
void (*render_quad)(struct wlr_renderer *renderer,

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@ -143,11 +143,11 @@ static void wlr_gles2_end(struct wlr_renderer *renderer) {
// no-op
}
static struct wlr_texture *wlr_gles2_texture_init(
static struct wlr_texture *wlr_gles2_texture_create(
struct wlr_renderer *_renderer) {
struct wlr_gles2_renderer *renderer =
(struct wlr_gles2_renderer *)_renderer;
return gles2_texture_init(renderer->egl);
return gles2_texture_create(renderer->egl);
}
static void draw_quad() {
@ -231,7 +231,7 @@ static bool wlr_gles2_buffer_is_drm(struct wlr_renderer *_renderer,
static struct wlr_renderer_impl wlr_renderer_impl = {
.begin = wlr_gles2_begin,
.end = wlr_gles2_end,
.texture_init = wlr_gles2_texture_init,
.texture_create = wlr_gles2_texture_create,
.render_with_matrix = wlr_gles2_render_texture,
.render_quad = wlr_gles2_render_quad,
.render_ellipse = wlr_gles2_render_ellipse,
@ -239,7 +239,7 @@ static struct wlr_renderer_impl wlr_renderer_impl = {
.buffer_is_drm = wlr_gles2_buffer_is_drm,
};
struct wlr_renderer *wlr_gles2_renderer_init(struct wlr_backend *backend) {
struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_backend *backend) {
init_globals();
struct wlr_gles2_renderer *renderer;
if (!(renderer = calloc(1, sizeof(struct wlr_gles2_renderer)))) {

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@ -276,7 +276,7 @@ static struct wlr_texture_impl wlr_texture_impl = {
.destroy = gles2_texture_destroy,
};
struct wlr_texture *gles2_texture_init(struct wlr_egl *egl) {
struct wlr_texture *gles2_texture_create(struct wlr_egl *egl) {
struct wlr_gles2_texture *texture;
if (!(texture = calloc(1, sizeof(struct wlr_gles2_texture)))) {
return NULL;

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@ -23,8 +23,8 @@ void wlr_renderer_end(struct wlr_renderer *r) {
r->impl->end(r);
}
struct wlr_texture *wlr_render_texture_init(struct wlr_renderer *r) {
return r->impl->texture_init(r);
struct wlr_texture *wlr_render_texture_create(struct wlr_renderer *r) {
return r->impl->texture_create(r);
}
bool wlr_render_with_matrix(struct wlr_renderer *r,

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@ -139,14 +139,14 @@ bool wlr_output_set_cursor(struct wlr_output *output,
if (!output->cursor.renderer) {
/* NULL egl is okay given that we are only using pixel buffers */
output->cursor.renderer = wlr_gles2_renderer_init(NULL);
output->cursor.renderer = wlr_gles2_renderer_create(NULL);
if (!output->cursor.renderer) {
return false;
}
}
if (!output->cursor.texture) {
output->cursor.texture = wlr_render_texture_init(output->cursor.renderer);
output->cursor.texture = wlr_render_texture_create(output->cursor.renderer);
if (!output->cursor.texture) {
return false;
}

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@ -356,7 +356,7 @@ struct wlr_surface *wlr_surface_create(struct wl_resource *res,
return NULL;
}
surface->renderer = renderer;
surface->texture = wlr_render_texture_init(renderer);
surface->texture = wlr_render_texture_create(renderer);
surface->resource = res;
surface->current.scale = 1;
surface->pending.scale = 1;