render/egl: fix zero-length VLA

This commit is contained in:
Simon Ser 2019-04-23 22:26:44 +03:00 committed by Drew DeVault
parent 20690346c7
commit f42816ce3f
1 changed files with 1 additions and 1 deletions

View File

@ -367,7 +367,7 @@ bool wlr_egl_swap_buffers(struct wlr_egl *egl, EGLSurface surface,
int nrects; int nrects;
pixman_box32_t *rects = pixman_box32_t *rects =
pixman_region32_rectangles(&flipped_damage, &nrects); pixman_region32_rectangles(&flipped_damage, &nrects);
EGLint egl_damage[4 * nrects]; EGLint egl_damage[4 * nrects + 1];
for (int i = 0; i < nrects; ++i) { for (int i = 0; i < nrects; ++i) {
egl_damage[4*i] = rects[i].x1; egl_damage[4*i] = rects[i].x1;
egl_damage[4*i + 1] = rects[i].y1; egl_damage[4*i + 1] = rects[i].y1;