examples: get wlr_renderer from the backend
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@ -13,7 +13,6 @@
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#include <wayland-server.h>
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#include <wlr/backend.h>
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#include <wlr/backend/session.h>
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#include <wlr/render/gles2.h>
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#include <wlr/render/wlr_renderer.h>
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#include <wlr/types/wlr_keyboard.h>
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#include <wlr/types/wlr_matrix.h>
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@ -196,8 +195,7 @@ int main(int argc, char *argv[]) {
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compositor.keyboard_key_cb = handle_keyboard_key;
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compositor_init(&compositor);
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struct wlr_egl *egl = wlr_backend_get_egl(compositor.backend);
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state.renderer = wlr_gles2_renderer_create(egl);
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state.renderer = wlr_backend_get_renderer(compositor.backend);
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state.cat_texture = wlr_texture_from_pixels(state.renderer,
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WL_SHM_FORMAT_ABGR8888, cat_tex.width * 4, cat_tex.width, cat_tex.height,
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cat_tex.pixel_data);
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@ -13,7 +13,6 @@
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#include <wlr/backend.h>
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#include <wlr/backend/session.h>
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#include <wlr/render/wlr_renderer.h>
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#include <wlr/render/gles2.h>
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#include <wlr/types/wlr_keyboard.h>
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#include <wlr/types/wlr_matrix.h>
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#include <wlr/util/log.h>
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@ -137,8 +136,7 @@ int main(int argc, char *argv[]) {
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compositor.keyboard_key_cb = handle_keyboard_key;
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compositor_init(&compositor);
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struct wlr_egl *egl = wlr_backend_get_egl(compositor.backend);
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state.renderer = wlr_gles2_renderer_create(egl);
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state.renderer = wlr_backend_get_renderer(compositor.backend);
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if (!state.renderer) {
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wlr_log(L_ERROR, "Could not start compositor, OOM");
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exit(EXIT_FAILURE);
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@ -11,7 +11,6 @@
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#include <wayland-server.h>
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#include <wlr/backend.h>
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#include <wlr/backend/session.h>
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#include <wlr/render/gles2.h>
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#include <wlr/render/wlr_renderer.h>
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#include <wlr/types/wlr_box.h>
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#include <wlr/types/wlr_matrix.h>
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@ -192,8 +191,7 @@ int main(int argc, char *argv[]) {
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};
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compositor_init(&compositor);
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struct wlr_egl *egl = wlr_backend_get_egl(compositor.backend);
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state.renderer = wlr_gles2_renderer_create(egl);
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state.renderer = wlr_backend_get_renderer(compositor.backend);
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if (!state.renderer) {
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wlr_log(L_ERROR, "Could not start compositor, OOM");
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exit(EXIT_FAILURE);
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@ -12,7 +12,6 @@
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#include <wayland-server.h>
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#include <wlr/backend.h>
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#include <wlr/backend/session.h>
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#include <wlr/render/gles2.h>
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#include <wlr/render/wlr_renderer.h>
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#include <wlr/types/wlr_list.h>
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#include <wlr/types/wlr_matrix.h>
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@ -108,8 +107,7 @@ int main(int argc, char *argv[]) {
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};
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compositor_init(&compositor);
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struct wlr_egl *egl = wlr_backend_get_egl(compositor.backend);
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state.renderer = wlr_gles2_renderer_create(egl);
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state.renderer = wlr_backend_get_renderer(compositor.backend);
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if (!state.renderer) {
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wlr_log(L_ERROR, "Could not start compositor, OOM");
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exit(EXIT_FAILURE);
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