render/pixman: avoid sqrt() in render_quad without rotation
When the matrix doesn't have a rotation, we can avoid a sqrt() call. Tested with Sway's tabbed containers.
This commit is contained in:
parent
66e100ffbf
commit
f73c04b801
|
@ -230,10 +230,14 @@ static void pixman_render_quad_with_matrix(struct wlr_renderer *wlr_renderer,
|
||||||
memcpy(m, matrix, sizeof(m));
|
memcpy(m, matrix, sizeof(m));
|
||||||
|
|
||||||
// TODO get the width/height from the caller instead of extracting them
|
// TODO get the width/height from the caller instead of extracting them
|
||||||
// TODO detect non rotation with matrix[1] == 0 and matrix[4] == 0 to avoid
|
float width, height;
|
||||||
// doing the calculation
|
if (matrix[1] == 0.0 && matrix[3] == 0.0) {
|
||||||
float width = sqrt(matrix[0] * matrix[0] + matrix[1] * matrix[1]);
|
width = fabs(matrix[0]);
|
||||||
float height = sqrt(matrix[3] * matrix[3] + matrix[4] * matrix[4]);
|
height = fabs(matrix[4]);
|
||||||
|
} else {
|
||||||
|
width = sqrt(matrix[0] * matrix[0] + matrix[1] * matrix[1]);
|
||||||
|
height = sqrt(matrix[3] * matrix[3] + matrix[4] * matrix[4]);
|
||||||
|
}
|
||||||
|
|
||||||
wlr_matrix_scale(m, 1.0 / width, 1.0 / height);
|
wlr_matrix_scale(m, 1.0 / width, 1.0 / height);
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue