cleanup output-layout example
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40bd6bcc43
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@ -36,7 +36,8 @@ struct sample_state {
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struct wl_list outputs;
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struct wl_list outputs;
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};
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};
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static void handle_output_frame(struct output_state *output, struct timespec *ts) {
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static void handle_output_frame(struct output_state *output,
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struct timespec *ts) {
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struct compositor_state *state = output->compositor;
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struct compositor_state *state = output->compositor;
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struct sample_state *sample = state->data;
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struct sample_state *sample = state->data;
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struct wlr_output *wlr_output = output->output;
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struct wlr_output *wlr_output = output->output;
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@ -44,16 +45,18 @@ static void handle_output_frame(struct output_state *output, struct timespec *ts
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wlr_output_make_current(wlr_output);
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wlr_output_make_current(wlr_output);
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wlr_renderer_begin(sample->renderer, wlr_output);
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wlr_renderer_begin(sample->renderer, wlr_output);
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if (wlr_output_layout_intersects(sample->layout, output->output,
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bool intersects = wlr_output_layout_intersects(sample->layout,
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sample->x_offs, sample->y_offs,
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output->output, sample->x_offs, sample->y_offs,
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sample->x_offs + 128, sample->y_offs + 128)) {
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sample->x_offs + 128, sample->y_offs + 128);
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if (intersects) {
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float matrix[16];
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float matrix[16];
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// transform global coordinates to local coordinates
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// transform global coordinates to local coordinates
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double local_x = sample->x_offs;
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double local_x = sample->x_offs;
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double local_y = sample->y_offs;
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double local_y = sample->y_offs;
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wlr_output_layout_output_coords(sample->layout, output->output, &local_x,
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wlr_output_layout_output_coords(sample->layout, output->output,
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&local_y);
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&local_x, &local_y);
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wlr_texture_get_matrix(sample->cat_texture, &matrix,
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wlr_texture_get_matrix(sample->cat_texture, &matrix,
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&wlr_output->transform_matrix, local_x, local_y);
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&wlr_output->transform_matrix, local_x, local_y);
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@ -89,7 +92,8 @@ static void handle_output_frame(struct output_state *output, struct timespec *ts
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if (ur_collision && ul_collision && ll_collision && lr_collision) {
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if (ur_collision && ul_collision && ll_collision && lr_collision) {
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// oops we went off the screen somehow
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// oops we went off the screen somehow
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struct wlr_output_layout_output *main_l_output;
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struct wlr_output_layout_output *main_l_output;
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main_l_output = wlr_output_layout_get(sample->layout, sample->main_output);
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main_l_output =
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wlr_output_layout_get(sample->layout, sample->main_output);
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sample->x_offs = main_l_output->x + 20;
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sample->x_offs = main_l_output->x + 20;
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sample->y_offs = main_l_output->y + 20;
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sample->y_offs = main_l_output->y + 20;
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} else if (ur_collision && ul_collision) {
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} else if (ur_collision && ul_collision) {
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@ -154,8 +158,8 @@ static void update_velocities(struct compositor_state *state,
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sample->y_vel += y_diff;
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sample->y_vel += y_diff;
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}
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}
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static void handle_keyboard_key(struct keyboard_state *kbstate, uint32_t keycode,
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static void handle_keyboard_key(struct keyboard_state *kbstate,
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xkb_keysym_t sym, enum wlr_key_state key_state) {
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uint32_t keycode, xkb_keysym_t sym, enum wlr_key_state key_state) {
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// NOTE: It may be better to simply refer to our key state during each frame
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// NOTE: It may be better to simply refer to our key state during each frame
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// and make this change in pixels/sec^2
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// and make this change in pixels/sec^2
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// Also, key repeat
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// Also, key repeat
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