output: use wlr_renderer_begin_with_buffer for cursor
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@ -1263,11 +1263,6 @@ static struct wlr_buffer *render_cursor_buffer(struct wlr_output_cursor *cursor)
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return NULL;
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return NULL;
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}
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}
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if (!wlr_renderer_bind_buffer(renderer, buffer)) {
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wlr_buffer_unlock(buffer);
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return NULL;
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}
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struct wlr_box cursor_box = {
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struct wlr_box cursor_box = {
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.width = texture->width * output->scale / scale,
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.width = texture->width * output->scale / scale,
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.height = texture->height * output->scale / scale,
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.height = texture->height * output->scale / scale,
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@ -1292,12 +1287,15 @@ static struct wlr_buffer *render_cursor_buffer(struct wlr_output_cursor *cursor)
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float matrix[9];
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float matrix[9];
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wlr_matrix_project_box(matrix, &cursor_box, transform, 0, output_matrix);
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wlr_matrix_project_box(matrix, &cursor_box, transform, 0, output_matrix);
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wlr_renderer_begin(renderer, width, height);
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if (!wlr_renderer_begin_with_buffer(renderer, buffer)) {
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wlr_buffer_unlock(buffer);
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return NULL;
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}
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wlr_renderer_clear(renderer, (float[]){ 0.0, 0.0, 0.0, 0.0 });
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wlr_renderer_clear(renderer, (float[]){ 0.0, 0.0, 0.0, 0.0 });
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wlr_render_texture_with_matrix(renderer, texture, matrix, 1.0);
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wlr_render_texture_with_matrix(renderer, texture, matrix, 1.0);
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wlr_renderer_end(renderer);
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wlr_renderer_bind_buffer(renderer, NULL);
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wlr_renderer_end(renderer);
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return buffer;
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return buffer;
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}
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}
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