render/gles2: add wlr_renderer_is_gles2
Export the interface used to determine whether the wlr_renderer object is gles2.
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@ -30,6 +30,7 @@ struct wlr_gles2_texture_attribs {
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bool has_alpha;
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};
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bool wlr_renderer_is_gles2(struct wlr_renderer *wlr_renderer);
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bool wlr_texture_is_gles2(struct wlr_texture *texture);
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void wlr_gles2_texture_get_attribs(struct wlr_texture *texture,
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struct wlr_gles2_texture_attribs *attribs);
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@ -28,9 +28,13 @@ static const GLfloat verts[] = {
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static const struct wlr_renderer_impl renderer_impl;
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bool wlr_renderer_is_gles2(struct wlr_renderer *wlr_renderer) {
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return wlr_renderer->impl == &renderer_impl;
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}
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struct wlr_gles2_renderer *gles2_get_renderer(
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struct wlr_renderer *wlr_renderer) {
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assert(wlr_renderer->impl == &renderer_impl);
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assert(wlr_renderer_is_gles2(wlr_renderer));
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return (struct wlr_gles2_renderer *)wlr_renderer;
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}
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