scene: add wlr_scene_send_frame_done()
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			@ -201,6 +201,13 @@ struct wlr_scene *wlr_scene_create(void);
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 */
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void wlr_scene_render_output(struct wlr_scene *scene, struct wlr_output *output,
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	int lx, int ly, pixman_region32_t *damage);
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/**
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 * Call wlr_surface_send_frame_done() on all surfaces in the scene rendered by
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 * wlr_scene_render_output() for which wlr_scene_surface->primary_output
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 * matches the given output.
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 */
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void wlr_scene_send_frame_done(struct wlr_scene *scene,
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	struct wlr_output *output, struct timespec *now);
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/**
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 * Add a node displaying nothing but its children.
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			@ -876,6 +876,31 @@ void wlr_scene_render_output(struct wlr_scene *scene, struct wlr_output *output,
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	pixman_region32_fini(&full_region);
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}
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static void scene_send_frame_done_iterator(struct wlr_scene_node *node,
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		struct wlr_output *output, struct timespec *now) {
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	if (!node->state.enabled) {
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		return;
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	}
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	if (node->type == WLR_SCENE_NODE_SURFACE) {
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		struct wlr_scene_surface *scene_surface =
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			wlr_scene_surface_from_node(node);
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		if (scene_surface->primary_output == output) {
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			wlr_surface_send_frame_done(scene_surface->surface, now);
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		}
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	}
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	struct wlr_scene_node *child;
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	wl_list_for_each(child, &node->state.children, state.link) {
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		scene_send_frame_done_iterator(child, output, now);
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	}
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}
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void wlr_scene_send_frame_done(struct wlr_scene *scene,
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		struct wlr_output *output, struct timespec *now) {
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	scene_send_frame_done_iterator(&scene->node, output, now);
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}
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static void scene_output_handle_destroy(struct wlr_addon *addon) {
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	struct wlr_scene_output *scene_output =
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		wl_container_of(addon, scene_output, addon);
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