Commit Graph

5 Commits

Author SHA1 Message Date
Manuel Stoeckl 3d7d6ec06f output: use XRGB8888 format instead of ARGB8888
Most (and possibly all) compositors using wlroots only ever render
fully opaque content. To provide better performance, this change
switches the default format used by wlr_output buffers from
ARGB8888 to the opaque XRGB8888.

Compositors like mutter, kwin, and weston already default to
XRGB8888, so this change is unlikely to expose any new bugs in
underlying drivers and hardware.

This does not affect the hardware cursor's buffer format, which is
still ARGB8888 by default.

As part of this change, the X11 backend (which does not support
changing format at runtime) now picks a true color, 24 bit depth
visual (i.e. XRGB8888) instead of a 32 bit depth (ARGB8888) one.
2021-11-19 15:51:46 +00:00
Manuel Stoeckl 7508f87fcb output: lift up output format fallback logic
This makes it possible for the two functions using output_pick_format
(output_pick_cursor_format and output_create_swapchain) to select
different buffer formats.
2021-11-19 15:51:46 +00:00
Simon Ser 33eba9080c output: fix renderer buffer cap sanity check in wlr_output_init_render
The backend and renderer don't directly interact together, so there's
no point in checking that their buffer caps intersect. What we want to
check is that:

- The backend and allocator buffer caps are compatible, because the
  backend consumes buffers to display them.
- The renderer and allocator buffer caps are compatible, because the
  renderer imports buffers to sample them or render to them.

For instance, when running with the DRM backend and the Pixman renderer,
the (backend & renderer) check will fail because backend = DMABUF and
renderer = DATA_PTR.
2021-11-19 15:24:07 +01:00
Simon Ser 142d10e591 output: add wlr_output_init_render
Co-authored-by: Simon Zeni <simon@bl4ckb0ne.ca>
2021-11-18 09:37:32 -05:00
Simon Ser fb393ddf84 output: split into multiple files
This organizes the wlr_output implementation into separate files.
This avoids having a single mega-file with lots of unrelated parts
and makes it more obvious what the interactions between all the
parts are.

No functional changes, just moving code around.
2021-10-23 00:49:24 +02:00