ie. don't destroy surface->toplevel on xdg_toplevel destroy. Instead do this on
xdg_surface destroy.
This allows compositors to add toplevel listeners when the surface appears and
remove them when the surface is destroyed.
We were assuming GL_BGRA_EXT was always supported.
We now check that it's supported for rendering. We fail if it isn't because
this format is specified as "always supported" by the Wayland protocol.
We also check if it's supported for reading pixels. A new preferred_read_format
function returns the preferred format that can be used to read pixels. This is
used by the screencopy protocol.
There was a missing copy_drm_surface_mgpu call in drm_connector_schedule_frame
so we asked for a pageflip with an unknown BO, resulting in ENOENT.
Additionally, this commit makes schedule_frame return a bool indicating
failures. This allows schedule_frame_handle_idle_timer to only set
frame_pending to true if a frame has been successfully scheduled. Thus, if a
pageflip fails, rendering won't be blocked forever anymore.
In case a pageflip is already pending, true is returned because a frame has
already been scheduled and will be sent sometime soon.
shm_open is a POSIX function creating an in-memory file. Using it simplifies
the code and removes the dependency on XDG_RUNTIME_DIR. The only downside is
that we need to generate a random name for the shm file.
Prior to this commit, setting up a zero timeout resulted in a timer that never
expires, which isn't particularly useful.
This commit allows setting up timers that expire immediately, which is useful
to immediately enter idle state.
wlr_cursor: make sure the output doesn't have a cursor before
creating a new one
wlr_output_layout: don't emit the "add" event when the output is
already in the layout
The prevoius implementation would always raise an error in the following sequence:
-> enter
-> leave
<- enable
The text-input type is not equipped to manage the validity of clents' requests, which should be handled in the compositor, as rootston does.
If a client uses an older version of the dmabuf protocol, use the
`formats` event instead of `modifiers` (since that didn't exist in older
versions).
With a bit of necessary guessing, support dmabuf importing even when
EGL_EXT_image_dma_buf_import_modifiers isn't present instead of
failing up front.
This prevents the idle event to be activated on a destroyed
output.
This also makes the backend responsible for free-ing modes, as it
is the one allocating them and adding them to the list. Note that
the DRM backend (the only one using modes) already frees them.
Since the source doesn't always come from a client, this field
doesn't make sense. It is replaced by a new "finalized" field in
wlr_client_data_source. This is used to make sure set_actions is
not sent after start_drag has been sent.
A check in data_offer_choose_action has been removed: if an offer
has been sent then start_drag has been called, no need to check.
I also wanted to add a check for wl_data_source.offer, but it
turns out (1) this isn't in the spec (2) it breaks GTK+.
This is some preliminary work for Firefox on Wayland compatibility.
This desynchronizes our rendering loop with the vblank cycle.
In case a compositor doesn't swap buffers but schedules a frame,
emitting a frame event immediately enters a busy-loop.
Instead, ask the backend to send a frame when appropriate. On
Wayland we can just register a frame callback on our surface. On
DRM we can do a no-op pageflip.
Fixes#617Fixesswaywm/sway#2748
When we send an output frame event, we should not assume that the
compositor is going to call wlr_output_swap_buffers in response to it.
If the compositor does not swap the buffers, the idle event source still
exists and is executed every time the Wayland event loop becomes idle,
which means we send frame events repeatedly until the buffers are
swapped.
This moves the removal of the idle event source out of
wlr_output_swap_buffers and into wlr_output_send_frame, where it is
guaranteed to be removed.
This calculates and returns the effective damage of the surface in
surface coordinates, including the client damage (in buffer
coordinates), and damage induced by resize or move events.