Commit Graph

167 Commits

Author SHA1 Message Date
Tony Crisci 72a33b736f implement texture get buffer size 2017-08-15 07:36:50 -04:00
Drew DeVault de6f32c84e Refactor away wlr_renderer_state 2017-08-14 08:37:50 -04:00
Drew DeVault 94e6e6334b Refactor out wlr_texture_state 2017-08-14 08:25:26 -04:00
Drew DeVault c24351681f Refactor EGL handling 2017-08-10 22:15:37 -04:00
nyorain 67369173aa Implement drm (egl) buffer attaching 2017-08-10 10:59:58 +02:00
Drew DeVault 4de930542f Implement partial texture uploads 2017-08-09 22:17:40 -04:00
nyorain e167f41fde Rename wlr_surface -> wlr_texture; attach -> upload 2017-08-08 18:25:16 +02:00
Scott Anderson 1db97a9af9 Updated DRM cursor rendering 2017-08-06 21:38:40 +12:00
Drew DeVault 8920b5d607 Merge branch 'wlcore' 2017-06-29 16:00:24 -04:00
Scott Anderson 0cd94f0cf0 Added software cursor fallback 2017-06-26 17:34:15 +12:00
Drew DeVault 5a2796266f Support wl_shm pixel formats in gles2 renderer 2017-06-23 14:25:55 -04:00
Drew DeVault 2aafb5dd19 Add wlcore/wl_shm (WIP) 2017-06-23 13:41:07 -04:00
Drew DeVault b18209c904 Switch to GLES2
Closes #13
2017-06-23 11:38:45 -04:00
Drew DeVault fd91244e83 Update everyone to use new headers 2017-06-21 10:27:45 -04:00
Drew DeVault 2443a070e7 Add colored quad and ellipse rendering primitives 2017-06-15 15:31:13 -04:00
Drew DeVault cd6a40d816 Further improvements to rendering subsystem 2017-06-08 15:52:42 -04:00
Drew DeVault fc1dc1b5b0 Use constant VBO for quad, add matrix stuff 2017-06-07 21:35:07 -04:00