56 lines
2.0 KiB
C
56 lines
2.0 KiB
C
#ifndef _WLR_RENDER_INTERFACE_H
|
|
#define _WLR_RENDER_INTERFACE_H
|
|
#include <wayland-server-protocol.h>
|
|
#include <stdbool.h>
|
|
#include <wlr/render.h>
|
|
#include <wlr/types/wlr_output.h>
|
|
|
|
struct wlr_renderer_impl;
|
|
struct wlr_renderer_state;
|
|
|
|
struct wlr_renderer {
|
|
struct wlr_renderer_impl *impl;
|
|
struct wlr_renderer_state *state;
|
|
};
|
|
|
|
struct wlr_renderer_impl {
|
|
void (*begin)(struct wlr_renderer_state *state, struct wlr_output *output);
|
|
void (*end)(struct wlr_renderer_state *state);
|
|
struct wlr_texture *(*texture_init)(struct wlr_renderer_state *state);
|
|
bool (*render_with_matrix)(struct wlr_renderer_state *state,
|
|
struct wlr_texture *texture, const float (*matrix)[16]);
|
|
void (*render_quad)(struct wlr_renderer_state *state,
|
|
const float (*color)[4], const float (*matrix)[16]);
|
|
void (*render_ellipse)(struct wlr_renderer_state *state,
|
|
const float (*color)[4], const float (*matrix)[16]);
|
|
const enum wl_shm_format *(*formats)(
|
|
struct wlr_renderer_state *state, size_t *len);
|
|
void (*destroy)(struct wlr_renderer_state *state);
|
|
};
|
|
|
|
struct wlr_renderer *wlr_renderer_init(struct wlr_renderer_state *state,
|
|
struct wlr_renderer_impl *impl);
|
|
|
|
struct wlr_texture_impl {
|
|
bool (*upload_pixels)(struct wlr_texture_state *state,
|
|
enum wl_shm_format format, int stride, int width, int height,
|
|
const unsigned char *pixels);
|
|
bool (*update_pixels)(struct wlr_texture_state *state,
|
|
enum wl_shm_format format, int stride, int x, int y,
|
|
int width, int height, const unsigned char *pixels);
|
|
bool (*upload_shm)(struct wlr_texture_state *state, uint32_t format,
|
|
struct wl_shm_buffer *shm);
|
|
bool (*update_shm)(struct wlr_texture_state *surf, uint32_t format,
|
|
int x, int y, int width, int height, struct wl_shm_buffer *shm);
|
|
// TODO: egl
|
|
void (*get_matrix)(struct wlr_texture_state *state,
|
|
float (*matrix)[16], const float (*projection)[16], int x, int y);
|
|
void (*bind)(struct wlr_texture_state *state);
|
|
void (*destroy)(struct wlr_texture_state *state);
|
|
};
|
|
|
|
struct wlr_texture *wlr_texture_init();
|
|
void wlr_texture_bind(struct wlr_texture *texture);
|
|
|
|
#endif
|