wlroots/include/render
Simon Ser a2419eb4ea render/egl: make most functions private
The wlr_egl functions are mostly used internally by the GLES2
renderer. Let's reduce our API surface a bit by hiding them. If
there are good use-cases for one of these, we can always make them
public again.

The functions mutating the current EGL context are not made private
because e.g. Wayfire uses them.
2021-06-24 13:53:05 -04:00
..
allocator.h render/allocator: add wlr_allocator.buffer_caps 2021-05-31 15:50:13 -04:00
drm_dumb_allocator.h render: add DRM dumb buffer allocator 2021-05-05 10:40:21 +02:00
drm_format_set.h render/drm_format_set: add wlr_drm_format_{create,add} 2020-12-18 09:41:12 +01:00
egl.h render/egl: make most functions private 2021-06-24 13:53:05 -04:00
gbm_allocator.h render/gbm_allocator: duplicate drm fd during creation process 2021-05-05 10:40:21 +02:00
gles2.h render/gles2: fix texture cleanup on destroy 2021-05-30 10:11:09 -04:00
pixel_format.h Move render/shm_format functions to render/pixel_format 2021-03-25 10:55:54 +01:00
pixman.h render/pixman: implement texture_from_buffer 2021-06-07 09:22:56 -04:00
shm_allocator.h render/shm_allocator: make wlr_shm_allocator_create return a wlr_allocator 2021-04-28 20:55:57 +02:00
swapchain.h render/swapchain: add support for buffer age 2020-11-15 22:48:42 +01:00
wlr_renderer.h render: drop wlr_ prefix from wlr_renderer_bind_buffer 2021-06-09 10:26:09 +02:00
wlr_texture.h render: introduce wlr_texture_from_buffer 2021-05-17 16:22:43 +02:00