wlroots/render
Simon Ser d6e250b389 render/egl: fix swapping with no damage
According to the spec:

> If <n_rects> is 0 then <rects> is ignored and the entire
> surface is implicitly damaged and the behaviour is equivalent
> to calling eglSwapBuffers.

When we want to swap with an empty damage region, set the damage to a single
empty rectangle.
2019-04-26 10:08:08 -06:00
..
gles2 render: switch wlr_renderer to wlr_drm_format_set 2019-04-01 19:18:04 +03:00
dmabuf.c Merge branch 'master' into screencontent 2018-05-31 12:33:27 +01:00
drm_format_set.c render: introduce wlr_drm_format_set 2019-04-01 19:15:56 +03:00
egl.c render/egl: fix swapping with no damage 2019-04-26 10:08:08 -06:00
glapi.txt render: add wlr_texture_to_dmabuf 2018-05-29 18:47:17 +01:00
meson.build render: introduce wlr_drm_format_set 2019-04-01 19:15:56 +03:00
wlr_renderer.c render: switch wlr_renderer to wlr_drm_format_set 2019-04-01 19:18:04 +03:00
wlr_texture.c Remove fmt parameter from wlr_texture_write_pixels 2018-10-15 23:56:56 +02:00