wlroots/include/render
Simon Zeni 9601a2abf0 output: improve transform matrix calculation
Compute only the transform matrix in the output. The projection matrix
will be calculated inside the gles2 renderer when we start rendering.

The goal is to help the pixman rendering process.
2021-03-10 15:33:36 +01:00
..
allocator.h render: introduce wlr_allocator 2020-11-15 22:48:42 +01:00
drm_format_set.h render/drm_format_set: add wlr_drm_format_{create,add} 2020-12-18 09:41:12 +01:00
gbm_allocator.h render/gbm_allocator: fix gbm_device use-after-free 2021-01-15 19:27:49 +01:00
gles2.h output: improve transform matrix calculation 2021-03-10 15:33:36 +01:00
shm_format.h render/shm_format: add wl_shm_format conversion helpers 2021-02-23 16:09:26 +01:00
swapchain.h render/swapchain: add support for buffer age 2020-11-15 22:48:42 +01:00
wlr_renderer.h render: introduce private wlr_renderer_autocreate_with_drm_fd 2021-01-16 22:52:26 +01:00