wlroots/render
Alyssa Ross 95b22619e0 Fix missing headers when building without X11
The deleted includes are redundant, because other headers will include
the necessary files. Additionally, they cause build failures, because
including EGL/egl.h or EGL/eglext.h directly, instead of through
wlr/render/egl.h or wlr/render/interface.h, will mean that
MESA_EGL_NO_X11_HEADERS will not have been defined, and so the EGL
headers will attempt to pull in unnecessary X11 headers that may not
exist on the system.

For the headers produced by glgen.sh, the includes couldn't simply be
deleted, because no other header would include the EGL headers. Neither
wlr/render/egl.h or wlr/render/interface.h felt appropriate to include,
so I opted instead to copy the MESA_EGL_NO_X11_HEADERS definition before
the EGL includes.
2019-04-22 00:04:08 +03:00
..
gles2 render: switch wlr_renderer to wlr_drm_format_set 2019-04-01 19:18:04 +03:00
dmabuf.c Merge branch 'master' into screencontent 2018-05-31 12:33:27 +01:00
drm_format_set.c render: introduce wlr_drm_format_set 2019-04-01 19:15:56 +03:00
egl.c Fix missing headers when building without X11 2019-04-22 00:04:08 +03:00
glapi.txt render: add wlr_texture_to_dmabuf 2018-05-29 18:47:17 +01:00
meson.build render: introduce wlr_drm_format_set 2019-04-01 19:15:56 +03:00
wlr_renderer.c render: switch wlr_renderer to wlr_drm_format_set 2019-04-01 19:18:04 +03:00
wlr_texture.c Remove fmt parameter from wlr_texture_write_pixels 2018-10-15 23:56:56 +02:00