Just like other backends, use the EGL GBM platform. This will make it easier to move the allocator and renderer initialization out of the backends. |
||
|---|---|---|
| .. | ||
| drm | ||
| headless | ||
| libinput | ||
| multi | ||
| noop | ||
| session | ||
| wayland | ||
| x11 | ||
| backend.c | ||
| meson.build | ||
Just like other backends, use the EGL GBM platform. This will make it easier to move the allocator and renderer initialization out of the backends. |
||
|---|---|---|
| .. | ||
| drm | ||
| headless | ||
| libinput | ||
| multi | ||
| noop | ||
| session | ||
| wayland | ||
| x11 | ||
| backend.c | ||
| meson.build | ||