wlroots/include/wlr/render
Simon Ser a2419eb4ea render/egl: make most functions private
The wlr_egl functions are mostly used internally by the GLES2
renderer. Let's reduce our API surface a bit by hiding them. If
there are good use-cases for one of these, we can always make them
public again.

The functions mutating the current EGL context are not made private
because e.g. Wayfire uses them.
2021-06-24 13:53:05 -04:00
..
dmabuf.h render/dmabuf: make src arg const in wlr_dmabuf_attributes_copy 2021-02-02 19:53:16 +01:00
drm_format_set.h backend/drm: check format when scanning out DMA-BUF 2019-06-07 09:06:11 -04:00
egl.h render/egl: make most functions private 2021-06-24 13:53:05 -04:00
gles2.h render: add get native paint target of renderer 2021-06-19 10:04:35 +02:00
interface.h render: add missing arg to wlr_renderer_impl.get_buffer_caps 2021-06-09 16:41:03 +02:00
pixman.h render: add get native paint target of renderer 2021-06-19 10:04:35 +02:00
wlr_renderer.h render: add wlr_renderer_begin_with_buffer 2021-06-01 13:12:28 -04:00
wlr_texture.h render: remove wlr_texture_get_size 2021-05-17 10:03:17 +02:00