When the headless backend uses an already-existing renderer, it doesn't have ownership over the renderer. When the renderer is destroyed, the headless backend needs to destroy itself. |
||
|---|---|---|
| .. | ||
| backend.c | ||
| input_device.c | ||
| meson.build | ||
| output.c | ||
When the headless backend uses an already-existing renderer, it doesn't have ownership over the renderer. When the renderer is destroyed, the headless backend needs to destroy itself. |
||
|---|---|---|
| .. | ||
| backend.c | ||
| input_device.c | ||
| meson.build | ||
| output.c | ||