wlroots/include/wlr/render
emersion c63d94483b
Redesign wlr_texture
- Textures are now immutable (apart from those created from raw
  pixels), no more invalid textures
- Move all wl_drm stuff in wlr_renderer
- Most of wlr_texture fields are now private
- Remove some duplicated DMA-BUF code in the DRM backend
- Add more assertions
- Stride is now always given as bytes rather than pixels
- Drop wl_shm functions

Fun fact: this patch has been written 10,000 meters up in the air.
2018-03-24 23:48:32 -04:00
..
egl.h Redesign wlr_texture 2018-03-24 23:48:32 -04:00
gles2.h render: split render.h into wlr_renderer.h and wlr_texture.h 2018-03-19 23:16:29 +01:00
interface.h Redesign wlr_texture 2018-03-24 23:48:32 -04:00
wlr_renderer.h Redesign wlr_texture 2018-03-24 23:48:32 -04:00
wlr_texture.h Redesign wlr_texture 2018-03-24 23:48:32 -04:00