wlroots/include/wlr/render
Simon Ser 3cf2535c23 render/egl: add support for EGL_EXT_device_drm_render_node
This EGL extension has been added in [1]. The upsides are:

- We directly get a render node, instead of having to convert the
  primary node name to a render node name.
- If EGL_DRM_RENDER_NODE_FILE_EXT returns NULL, that means there is
  no render node being used by the driver.

[1]: https://github.com/KhronosGroup/EGL-Registry/pull/127
2021-07-26 11:44:16 -04:00
..
dmabuf.h render/dmabuf: make src arg const in wlr_dmabuf_attributes_copy 2021-02-02 19:53:16 +01:00
drm_format_set.h backend/drm: check format when scanning out DMA-BUF 2019-06-07 09:06:11 -04:00
egl.h render/egl: add support for EGL_EXT_device_drm_render_node 2021-07-26 11:44:16 -04:00
gles2.h render: add get native paint target of renderer 2021-06-19 10:04:35 +02:00
interface.h render: drop wlr_renderer_impl.init_wl_display 2021-07-22 14:10:26 -04:00
pixman.h render: add get native paint target of renderer 2021-06-19 10:04:35 +02:00
wlr_renderer.h move wlr_box from /types to /util 2021-07-06 21:43:17 +02:00
wlr_texture.h render/wlr_texture: put wlr_texture_from_buffer into the public API 2021-07-22 22:28:24 +02:00