wlroots/include/wlr
Tony Crisci 44181b57ac Add wlr_output_layout implementation
An output layout consists of a mapping of outputs to their position in a global
coordinate system that usually cooresponds to the output position in physical
space in front of the user.

Add an example that allows configuration of an output layout and demonstrates
its boundaries with a bouncing image.
2017-08-17 21:05:13 -04:00
..
backend Add backend detection functions 2017-08-13 23:08:33 +02:00
interfaces Refactor out wlr_touch_state 2017-08-14 16:22:31 +02:00
render implement texture get buffer size 2017-08-15 07:36:50 -04:00
types Add wlr_output_layout implementation 2017-08-17 21:05:13 -04:00
util Prevent alloc errors from crashing in `list_t` 2017-08-16 09:23:21 +02:00
backend.h wlr_backend_init -> wlr_backend_start 2017-08-13 10:19:57 -04:00
egl.h Refactor EGL handling 2017-08-10 22:15:37 -04:00
render.h remove unused dimension from buffer calculations 2017-08-15 07:36:51 -04:00
xcursor.h Add xcursor sublibrary 2017-08-07 21:13:04 -04:00